The game is ruined by the way it handles multiple targets.
1) You can't attach to a new enemy before you finish off your currently attached enemies. It should be very easy to fix in code.
2) You can't kill several enemies who require different input strings without re-attaching to one of them. This could be fixed by keeping the attachment in case of a wrong input, instead of discarding it and the entire input history.
Also, when several enemies are stacked together, it becomes impossible to comprehend their input strings. Just place them on different height levels, most of the screen space is empty anyways.
GrigLog
2
Posts
A member registered 12 days ago