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GrigLog

3
Posts
A member registered 35 days ago

Recent community posts

(8 edits)

Good game! Although, the progression feels lacking (after wave 20 there is no new content or challenge, so the game should just finish at around wave 30) and doppelganger tiles are bugged: in some games, enemies keep attacking them forever, even after killing spawned clones. And it feels weird not being able to remove the previously placed tiles. Fast forwarding would be greatly appreciated too.
UPD: Alright, there is actually a new enemy type at wave 50. But I wish it appeared a lot sooner, or there was some kind of indication of this event

The game is ruined by the way it handles multiple targets.
1) You can't attach to a new enemy before you finish off your currently attached enemies. It should be very easy to fix in code.
2) You can't kill several enemies who require different input strings without re-attaching to one of them. This could be fixed by keeping the attachment in case of a wrong input, instead of discarding it and the entire input history.

Also, when several enemies are stacked together, it becomes impossible to comprehend their input strings. Just place them on different height levels, most of the screen space is empty anyways.

The animations are way too long