Thank you for playing and finishing the game! I understand what you are talking about. I wanted to push the player into situations where they don't have enough time for perfect spell set ups, but that meant that they don't even get time to understand what's going on before dying a few times. Just tweaking numbers or changing level design could not fix the issue. I think I could fix it with additional mechanics (like limiting the spell placement range, or requiring line of sight), but I didn't have much time left