Also... Please check if some of your logic depends on frame rate. I have tried disabling the V-Sync (that increased my FPS from 240 to 370) and that increased the distance traveled by the punching character (it now takes 5.5 punches instead of 8 to move across the room). Maybe your distance is actually sane but it only works on your PC
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Unfortunately, you're on point. I didn't take the time to research ways of mitigating the frame rate / physics troubles when I was developing the game. I'll give that system another look over while working on the update. There's plenty of documentation about mobile combat systems online to comb through, so I'll find what works best for the game. Just gotta study, test, and implement them.