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Kaijucon

3
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3
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A member registered Jul 29, 2022 · View creator page →

Creator of

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Unfortunately, you're on point. I didn't take the time to research ways of mitigating the frame rate / physics troubles when I was developing the game. I'll give that system another look over while working on the update. There's plenty of documentation about mobile combat systems online to comb through, so I'll find what works best for the game. Just gotta study, test, and implement them.

Thanks for the details. Might take me a bit to get this all fine tuned, but I'll work on getting an update put together. 

Again, thanks for taking the time to check out the game and provide feedback.

Thanks for checking out the game and providing your feedback. Really appreciate you taking the time to comment on your experience. I'll look into these issues and work them out. Can you provide more details about the "insane root motion"? The movement isn't actually tied to the animations, so this can be adjusted. Just need clarification on if the movement is too much or not enough. If you can also let me know if this is for all forms or a specific one, that would also help me a ton.

Thanks again for playing my game!