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GreenKiwi7

21
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9
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A member registered Jul 19, 2022 · View creator page →

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haha thats a perfect description of what I going for with the enemies, and for the levels they were all premade but randomly selected

thanks, I do plan to add more difficult runs that scale with upgrades

Nice job, its simple but addicting

thanks! I do agree I will improve the controls, it’s just tricky with the grid movement 

Thanks! I definitely will add some kind of mini games to defend and make it less luck based if I come back to this project

Thanks! Nice video

No sorry about that, it was a glitch where the player would clip through sometimes due to the speed of the broom.

Really fun game! it was easy to pick up and play, and the art is very clean

Thanks a ton! I was thinking about adding some sort of score/points system, and the powerups are a great idea.

Fun game! The warning signs were a very helpful feature, but a little misleading since running into the enemies doesn't hurt you. The music and sounds were spot on, nice work

thanks for the feedback!

Fun game! The music and art was very good, the gameplay reminds me of games like Startropics and early Zelda. I would have loved to see more levels/layouts, lots of potential!

Really cool idea! I had fun trying to use the gravity to get the ball where I wanted, and the courses layout was good

I agree!

nice game, the cannonballs destroying the terrain and limiting space is a cool idea

awesome and super addicting  game! I loved the funny dialog + wacky space foods. (I would totally try kiwi kafta)

I really like the idea of summoning lightning by jumping. One thing I would add is a way to let the player know they need to strike the trees with lightning to score points, as I was a little confused my first round. Overall I thought this was a very cool concept and a fun game.

I'm glad you enjoyed the boss, and no you did not miss anything with the red circles, I did not have enough time to really flesh them out. I also did try to accommodate for blocks getting caught/being pushed by another in the level design as much as I could.

I just applied/removed forces to move the blocks,  and didn't have time to  make it so they snap to a grid. I added the shrinking mechanic so the player could fit through gaps if the blocks got misaligned because of this. I really like the idea of having the red blocks work on a timer, which is a much better mechanic than what is in the game right now.

Awesome Game, I love the color palette! I did run into a problem where enemies would stop spawning after some time, but after refreshing it was fine.

Thanks! If I ever expand on this game on the future I’ll be sure to experiment with mouse controls. As for other games of this genre, I’d recommend Galaga or maybe space invaders, they were big inspirations for this game.