Hi, thanks! If you live in the EU, I can send you one. Send me an email here: greenmoongames.rpg@gmail.com
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Hi! Here's my reaction after reading:
From the title, I wasn't expecting this type of scenario at all, but rather something more like insects crawling under the skin of their victims, as in The Mummy. In the end, though, it was a pleasant surprise.
+ I really like the idea of a mundane scenario because it allows us to offer our players more variety on the Mothership system. I could run it.
+ The locations and location headers are clearly presented. However, it's unclear how many security personnel are in each room. But this is a parameter that each warden can easily improvise.
± It's a complete and attractive scenario, but it requires a great deal of information to be assimilated. Errors in relation to the timeline are bound to occur.
- This is especially true since the time interval between each timeline event is irregular. Furthermore, the first event appears to be late.
Typo: "+2:55 — Mallion and Camilla take off with Phoebe aboard." Is Phoebe the new Daphne?
Typo: "Several broad staircases lead up to the Observation Platform." Isn't the Viewing Platform?
You say that, when chaos begins, the kitchen staff flees to the staff area. However, according to the legends of the staff area during Act III, this is not the case. Is this a mistake?
As for the theme, I understand your desire to give "under the surface" a figurative meaning. However, this interpretation seems more distant than those of other submissions I read.
Overall, this is a solid trifold that I enjoyed reading. However, it requires an experienced Warden to provide the best experience for players.
Thanks for your feedback. I wanted to mix fantasy and science fiction. It's a difficult exercise whose result may please some and not others. I understand that.
Regarding the map, I wanted to allow the Warden room for improvisation while maintaining a minimalist trifold design. Creating a mini-map of the town, cave, and observatory seems difficult to achieve while maintaining the artistic vision I had in mind.
Your point about the vampire's powers is interesting! It makes me realize that I need to modify them. I agree with the problems you raise for both Appetite of Terror and Bewitchment.
It's an excellent module that I loved reading! It requires a bit of preparation due to the complexity of managing the two worlds, as well as the characters and objects that inhabit them. I think it requires at least three players to reach its full potential.
However, I don't understand the secret objective, "Lure the others into the Mirror World." If a player is in the Mirror World, he can't communicate or be seen by his peers. If he leaves the Mirror World, is he still under the entity's control? Would his illusion disappear? I don't understand how he could get his teammates to join him in the Mirror World.
I can't wait to play it with my friends! Great work!
Hi Joshua!
It's going to be difficult to increase the space between the lines on the front, but I'll look into correcting that on the back, where I have more free space.
The second set of stats is for rats or bats, at the GM's discretion. Whether they are rats or bats then becomes a matter of personal preference, depending on which will induce the most terror in the players.
Oh, I mistakenly pluralized "weakness"! I'll take this opportunity to come up with a second weakness.
Thanks for your feedback!
Hi! Thank you for your detailed feedback.
Regarding your feedback on usability:
- The one-month repair corresponds to what is indicated in the TKG SBT. For the two-day period, I chose this option to integrate players directly into the action.
- Players can ignore the threat, but their first night of nightmares might change their minds. If they decide to ignore it, the threat will come to them during the eclipse.
- Yes, the vampire sings every night, but the effects during the eclipse are more powerful. She can control her victims while they sleep, which is unusual. As for the bats, I understand how confusing they can be. I've given the Warden some freedom to decide that they can fly further into the city, for example. However, I understand that you would have preferred a more "marked" effect.
- I really like your suggestion about the permanent eclipse and how it can transform some of its victims. I'll consider adding it to the module.
- Its weakness is extremely debilitating, so it must be difficult to trigger. In addition to the sun, which shines partly through the upper floor of the colony (the observatory allows you to observe the sky), players can purchase UV lamps in the city. The idea is that a UV lamp can break, but that won't render the vampire completely ineffective. Regarding the Warden's transparency with his players about this weakness, I think it's good that he emphasizes his pale complexion and other vampire characteristics.
- If the players decide to sympathize with the vampire, it's probably because they haven't realized that she's a vampire and a serious threat. She offers to leave the city to spare them, and the players, who should be beginning to understand what's going on, will face a moral choice: leave to save themselves and doom the colony or stay and fight. I hadn't included the possibility of becoming a vampire, but the Warden may decide to do so. This could give player characters interesting pros and cons in the context of a campaign.
- I have decided to emphasize the vampire's strengths through her abilities, but I understand that this can be difficult without first assimilating them well.
Thank you again for pointing out the areas that caused you difficulty, even the personal ones. Your feedback helps me improve for future modules!
Hi, thank you for your feedback!
After rereading it, I didn't see anything about "him" regarding the vampire. Could you point out where it is? I chose to place the blocks of text on the folds because centering them in the columns diminished the aesthetics. However, I may modify it to increase readability in an update. Regarding the contrast, I've ensured it is sufficient using third-party software, though I understand it raises questions.




