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gossmatica

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A member registered Jan 04, 2025 · View creator page →

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It's a fun game. At first I thought the rotation was more important than it was (like, I was trying to avoid having the TV face a wall), but once I figured out that didn't matter the puzzles were a lot more solvable (I thought the limited rotation options were part of the difficulty).

It's a very cohesive look, and the amount of visual feedback you get out of the limited pallet is impressive.

At first I nearly gave up on this game, because the controls were really hard to manage. After reading the comments on some of the other reviews about how you used a library for controllers, I thought "Why not?" and plugged in a controller to see if it worked. After button mashing a bit to figure out the mapping, I found the controller setup to be pretty good, and played the game through to the end. It's much more workable with a controller, and you should mention that somewhere on the game page :P

The platforming felt tight, and once I stopped trying to fight every enemy moving through the levels felt good. The boss was pretty tough, but satisfying to finally beat.

P.S. For anyone else wondering, I've got an old Steam controller (so X-box style A/B/X/Y) and found the controls to be:

  • Move: L-Stick or D-Pad
  • Jump: A
  • Chair: X
  • Gun: B
  • Dash: Left trigger

This was fun. Very reminiscent of old sonic games (to the point I kept forgetting I had a double jump). 

I wasn't expecting an actual boss fight, so that was fun. The witch had a nice variety of attacks, but I did find myself just hoping that I was actually doing damage or something, as it wasn't clear.

Speaking of not clear, I could have used some more contrast between the foreground and background, especially in the menus. I stared at the options screen for a while trying to figure out how to get back to the main menu, before realizing there was a back button, and that it was already highlighted.

But it's a full game with a plot and an animated opening and closing cutscene, so well done!

Clearing a room and having everything appear was very satisfying. At first I didn't like that you had to go re-collect the gems, but eventually I appreciated it, as it made me go see the whole fully-filled-in space.

Dashing while pressing multiple directions at once (hard to do accidentally on a keyboard, hard to avoid on a controller, or mine at least) causes you to dash off an unpredictable distance in an unpredictable direction. Usually it would go very far in the expected diagonal, but sometimes a short distance in almost the opposite direction. I had to switch to the keyboard because I kept dashing into walls I wasn't even looking at. For such a grid-based game with narrow one-grid-cell pathways, you might want to consider aligning the player movement to the grid.

A fun time overall

That was a great game! The writing was very fun (I really liked the 8-bit level's joke), and so were all the animations and the little touches like the special idle for the dance world, and the guys that eat you gaining wait as you mess up. Seeing your teammate also having a cutesy level-complete animate after all hearing all his dialog really cracked me up.

Kind of addicting, although I'm not sure if there's an actual strategy to doing well, or if it's mostly luck. I had a good time playing a bunch of rounds trying to figure that out :P

Neat concept. It took me a bit to realize the gun for was pushing buttons. I thought I needed to use it to break the glass, and that the laser was just for aiming :P The voice acting is a nice touch.

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For the bit where I re-spawned on the main path, I don't think there was any kind of bug. It was the bit on the path back to the locked gate from the path on the left (the path without the box) where the switch is underneath the path and surrounded by spikes. I found the hole to get down there, but couldn't figure out how to get back up so I walked into the spikes and let it respawn me back where I wanted to go :P I wasn't sure if that was the "intended" solution, or if I missed something and then cheated :P

That was a fun little puzzle game, I was sad when I ran out of levels :P

I like the way having to be next to a block to click it forces you to explore,  and that you have switch blocks back and forth and either plan ahead or backtrack, so  it's not just "find all the glitches to continue"

Very nice :)

This is a very pretty game. The night/day shift looks great, and really helps differentiate A and B in a natural way.  The rocky terrain was a bit hard to navigate at times. I got stuck in a crack at one point (thank you for putting in the R button!), and often felt like I was going the wrong way.

I did appreciate that dying doesn't cause you to lose much progress. In fact, there was one switch where dying seemed to be the only way back to the main path? Maybe I missed something there.

Well done!

This was a lot of fun! The music is catchy but not annoying, and it was helpful to be able to walk around and scope things out a bit between throws. The only criticism I can think of is the trees' collisions go a lot higher than I expected. I tried to throw past a tree and it bounce of practically the top of it.

It's a really interesting idea. The difficulty curve could use a little work though; I struggled to make it past  day 0 on most of my attempts, so I didn't get to see anything past the city design.

The entity is suitably creepy though, and I did get a sense of dread the first time it came charging at me, I just wish I had more options for getting away from it. Maybe limit how fast it turns so it's possible to feint and gain some distance?

It's cute! I couldn't figure out if there were any levels beyond the bathroom though. I got stuck a couple times by falling into a gap that was about the same size as the character, and could neither keep falling nor jump out.

This is a very complete feeling game. The sounds and visuals went together perfectly. It was satisfying enough that I went back for the 99999 planet just for fun. 

Good job coming up with two very different, but equally "Halloween" designs for the world. The game looks and sounds great. Although, the world changing sound was a bit intense for how often you hear it.

I have to agree with others though that the controls are pretty floaty. Pressing left or right in the air just launches you in the direction with almost more speed than you get jumping while already moving in that direction, and with enough momentum that I kept sliding of the platforms I was trying to land on.

I switched worlds at the end just as the "You might want to switch worlds" message came up, so I switched back to the "wrong" world, and I think missed the ending cut scene. I just wandered a bit until the end titles came up. (I did replay to get the actual ending though).

Overall a very cute cat game.

This is a very polished game. The end of turn tallying gets really satisfying as your village gets larger. I'm not particularly good at this style of game, so I'm assuming that's why my tallying had so many sour notes :P

I didn't see the countdown on my first couple attempts, and was surprised when I lost "out of nowhere". And then it took me couple more rounds to spot the objectives. From that point on it was just my own poor strategizing holding me back. I think I missed that some of the locations were consuming resources each turn until it was too late.

A strange world for sure.

Thanks :) If you want to get in touch, I'm Cyborg_572 on the Jam's discord.

Very atmospheric. For some reason it reminded me of The Talos PrincipleI was drawn in and motivated to find (I think) all the notes, and try all the endings.

I did have a bit of trouble with the controls. I grabbed an old Steam controller I had laying around, and the mappings didn't line up at all to what was in the diagram (Probably not your fault, I was surprised it worked on the web version at all, I've had trouble in the past), so I switched to keyboard and mouse, but had to kind of guess at all the controls beside "F" for interacting. They're pretty standard controls though, so that wasn't too bad.

The sparkles are helpful for finding the next goal, which was good because I did things like try to interact with the lamp oil to early, and decided "huh. That must not be the lamp oil." So I would have gotten stuck there if I hadn't seen the sparkles from outside the house.

Overall an enjoyable experience.

I love the atmosphere. It's very pretty despite the shader glitches, which I think affect the gameplay more than the aesthetics (the only thing I noticed with them was the portals sometimes showing the wrong room). I messed up a few times because the doors didn't go where I thought they would.

I had my volume set low (apparently) so I almost missed there was music. It's a good thing some other commenters pointed it out :P It is very nice music.

The timer could be a little more prominent, with something to draw attention when it runs out. On my first attempt, I didn't even notice it, and was confused when I suddenly couldn't move anymore. I thought I had glitched and got stuck, but then I noticed the negative timer.

I don't seem to be fast enough to beat it, so I can't comment on what happens when you win :P

The art style is very cute, and love how much character is in all the descriptions.

This games sounds beautiful. I was not expecting to get a whole custom song with lyrics in a game jam game. The whole aesthetic is also very cool. I stopped playing when it seemed to be looping endlessly, although now I'm looking at some of the other reviews and thinking I may have missed the real ending.

It's a fun idea. The orange block just kept running to the left once I got to the 3rd level, so I wasn't able to progress past that point, but I could see this getting really interesting and challenging as more and more levels start to overlap and collide.

I never could get far enough to qualify for any of the upgrades, but from what I did see of the game the artwork is very cute, and the screenshots are showing a lot of personality as the game progresses.

It's so satisfying when you shots connect in  a way that lights up the entire stage. I think the itch page design is cutting off the health meter though. The music and sounds are pretty cool, but I think they only work if you hit the settings menu first? Either way, I had a blast.

This game looks beautiful and is very meditative. All the minigames I made it to seemed to work well, and were well explained and easy to pick up.

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Had a lot of fun flying through space. The movement feels pretty good. The only thing I didn't like was the sound of the laser in level 10. It's a cool sound, but at the rate it goes off, it got to be a bit much. All-in-all a good time.

Very pretty game. I'm not at all sure what I was doing for most of it, but I think that says more about me than the game. The loop works very well.

Cute game. Swimming along with a long tadpole is pretty satisfying.

Very addictive. Ricocheting off the paddles in the center is a blast. Only complaint is the batteries get hard to spot as the stage zooms out more.

Creepy atmosphere but no idea what I was doing. I played until the cool-looking monster thing got me

This was a lot of fun. I really like the level transitions, and the glitching sound worked so well. The playable win screen was a nice touch.

A very fun concept. I took me a while to figure out what the button on the second level was even doing, but other than that it was very clear what everything was, and what the rules were. I found myself wanting more levels at the end. The bonus level was cute, too.

So very frustrating by the end, but so satisfying to finally get. Well done!

Ink ghosts work well, and seemed to consistently do what I expected.  I could have used a little more time to get used to the controls and the spinning before the death traps though. I got the first gem and almost the second before the spinning did me in and I had to tap out. I would have liked to keep playing more, as the puzzles and platforming were definitely getting more interesting as it went.

Took a few hills to get the hang of things, but once you start going you can really feel the speed. It's surprisingly intense.