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(+2)

This is a very pretty game. The night/day shift looks great, and really helps differentiate A and B in a natural way.  The rocky terrain was a bit hard to navigate at times. I got stuck in a crack at one point (thank you for putting in the R button!), and often felt like I was going the wrong way.

I did appreciate that dying doesn't cause you to lose much progress. In fact, there was one switch where dying seemed to be the only way back to the main path? Maybe I missed something there.

Well done!

Ohh ya, that sky change effect was all randint, initially i just liked it, but with time it grew on me even more!

And i can take all accountability for you guys getting stuck in the floor here and there xD
I was thinking of making a better model for that part, but the lack of time prevented me from focusing on that

The force respawn was added just for that kinda stuff and the player getting soft locked in certain spots :P

For the part where you respawned on the main path again
My guess is that it happened cuz you missed a checkpoint? somehow? Not sure tho xD

Could you tell where you died? Was it the part on the right where you use the crate?

Anyways, thanks alot for trying it out! Im glad you had a good time and that my soft lock measures worked xD

(1 edit)

For the bit where I re-spawned on the main path, I don't think there was any kind of bug. It was the bit on the path back to the locked gate from the path on the left (the path without the box) where the switch is underneath the path and surrounded by spikes. I found the hole to get down there, but couldn't figure out how to get back up so I walked into the spikes and let it respawn me back where I wanted to go :P I wasn't sure if that was the "intended" solution, or if I missed something and then cheated :P

(+1)

ohh hahaha
That was intended xD

I was thinking of making some path to get back up but thought it'd be funny if you had to just die in order to get back up 
So you didnt cheat, you found the intended way!

Anyways, thanks for the detailed feedback, I realy appreciate it! :D