Managed to get pretty far but the Ice Power Up got bugged and had to exit.
Overall pretty nice.
It plays nicely but it also has some balancing issues, the tower shooting in both directions is a tad useless for example. I feel like some towers shouldn't be able to get targeted by every enemy, some kind of type synergy would have been better (like flying enemies ignoring rocks and similar structures).
Some kind of progressive introduction of mechanics would be better to understand the game but that's not really in the scope of a jam.
Overall, pretty solid submission.
You can lose HP when you go in an area with enough pressure to damage you, the amount of pressure you can withstand is determined by your (hidden) level. Gathering 10 fishes will make you level up so you probably went to level 2 before going deep enough.
We had some goals in mind but due to time constraints we could really implement them, I'm planning to do an update after the jam to fix some stuff and add something.
Hey I'd like you to try out our game, it's a short but intense survival-like game, hope you like it!
Holy moles they're ugly, that's really an incentive to whack 'em all.
Jokes aside, good concept but it's too hard to actually play without having some visual guidance on what you have to press, the easiest way to play I found is just pressing the whole corresponding area and hope to get everything right.
It looks great but it's near impossible to play with the keyboard, the character is too fast to maneuver and too slow to pick up medkits with clumsy controls. Turning left and right is very confusing using WASD, does the character turn based on where he's facing or it's based on the camera?
With some controls and stats (health, speed, etc.) polish it can turn to a great game.