Interesting Idea, I got a little lost on the path up, maybe and arrow pointing to where to go
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Lava Jumpers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #908 | 2.741 | 2.741 |
Fun | #987 | 2.481 | 2.481 |
Game Design | #1020 | 2.519 | 2.519 |
Overall | #1175 | 2.173 | 2.173 |
Innovation | #1226 | 2.037 | 2.037 |
Theme | #1315 | 1.963 | 1.963 |
Audio | #1490 | 1.296 | 1.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Every time you press a key, the distance you move with that key increases. The game also has chaotic elements like lava and parkour.
Did you write all the code yourself and made all the assets from scratch?
No.
Comments
Took be a few attempts to figure out the first jump, as others have said it would have been good to spawn in a slightly different place or get some hints where to go initially. The game looked good and the controls handled well but sound simple sound effects would have added to the intensity.
It might be cool if you made the values for jumping and moving climb quicker so they became more out of control sooner. With the way the lava rises, the values only go up in a small enough increment that they don't really feel chaotic. Also, after a few rooftops, it didn't seem like there was anywhere else to go, not sure if this is procedurally generated or if you set up the level, but options for direction would have been nice.
This is barely playable: no tutorial + weird spawnpoint + weird jump + no music/sfx + some buildings are too tall to reach even with improved stats
Interesting concept. Kind of think that you need to be looking in the direction of the first jump goal. And the lava needs to be clearly rising slowly, it just seemed to rise at intervals and it caught me off guard. Sound would definitely be nice, would make it more immersive. Something that you can do that is quick and easy to setup is use Unity's post-process effects. Some bloom and vignette would have raised the visual quality greatly. There is also screen-space ambient occlusion as well.
I like the concept, and the graphics look good.
Sound effects (footsteps, exertion noises, lava broiling) and music would have made it a much stronger experience.
The controls and physics feel very strange and unwieldy.
Love the game...Just felt the movement was a bit off..but cool overall....Do check out my chaotic scifi fps shooter game
Neat concept of trying to out run (jump) the lava. As far as I could tell there was really only one way to go. If you expand it would be nice to have multiple paths to reach your goal.
I wish there were sound effects and fullscreen mode, the movement feels weird as I can't really turn while jumping (it might be intended I don't know :P), but other than that, good job!
This is definitely a fun game. I would only say I wish there was audio and some music that could definitely hype the player up and stuff. I found it wasn't chaotic enough to me. I couldn't notice the increase in distance moved, and the rising lava was cool but not too chaotic as its only one thing to have to pay attention to. I still thought it was fun and enjoyed playing it!
Also for some reason I spawned in upside down initially, but all I had to do was die and it was fixed. I also opened the page again and didn't have this problem
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