Game won't even start, just immediately crash. This is what printed into the terminal:
Caught fatal signal - signo:11 code:1 errno:0 addr:0x16
Obtained 27 stack frames.
#0 0x007f36e123e540 in __sigaction
#1 0x007f36e28b1f58 in AtomicStack::Pop()
#2 0x007f36e21a8a17 in BucketAllocator::Allocate(unsigned long, int)
#3 0x007f36e21a954d in DualThreadAllocator<DynamicHeapAllocator>::Allocate(unsigned long, int)
#4 0x007f36e219b931 in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int)
#5 0x007f36e2196cf1 in malloc_internal(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int)
#6 0x007f36e1eee8b3 in FMODMemoryAlloc(unsigned int, unsigned int, char const*)
#7 0x007f36e3490075 in FMOD::MemPool::alloc(int, char const*, int, unsigned int, bool)
#8 0x007f36e34b624b in FMOD::OutputALSA::addALSADriver(char const*)
#9 0x007f36e34b64a8 in FMOD::OutputALSA::getALSAConfigDrivers(char const*)
#10 0x007f36e34b66ac in FMOD::OutputALSA::enumerate()
#11 0x007f36e34b68b4 in FMOD::OutputALSA::init(int, unsigned int, int*, int, FMOD_SOUND_FORMAT*, int, int, void*)
#12 0x007f36e34a75f8 in FMOD::SystemI::init(int, unsigned int, void*)
#13 0x007f36e349c9ae in FMOD::System::init(int, unsigned int, void*)
#14 0x007f36e1ef1523 in AudioManager::InitNormal(bool, FMOD_OUTPUTTYPE)
#15 0x007f36e1ef066a in AudioManager::InitFMOD(FMOD_OUTPUTTYPE)
#16 0x007f36e1ef3e2a in AudioManager::AwakeFromLoad(AwakeFromLoadMode)
#17 0x007f36e2a238d5 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#18 0x007f36e2a231f0 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()
#19 0x007f36e2a082ae in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags)
#20 0x007f36e2a088d5 in PersistentManager::ReadObject(int, AwakeFromLoadMode)
#21 0x007f36e21e072e in PlayerLoadGlobalManagers(char const*, char const*, unsigned int)
#22 0x007f36e2758bbe in PlayerInitEngineGraphics(bool)
#23 0x007f36e2a3cac5 in PlayerMain(int, char**)
#24 0x007f36e1227675 in __libc_init_first
#25 0x007f36e1227729 in __libc_start_main
#26 0x00000000400569 in _start
Aborted (core dumped)
