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godzilla145z

13
Posts
8
Following
A member registered Feb 10, 2024

Recent community posts

Ok, having tried it, and gotten much farther, it feels doable now. However I know you wanted a specific level difficulty when you first made the game. I noticed that every level resets the lives. I'd suggest simply starting with like, 5 lives, and the only way to bring them back besides the life power up is to reach the next checkpoint, that way you keep the original difficulty but don't punish the player to the point of not wanting to play anymore. Other than that, much better, I REALLY like the change to the jump mechanic, I appreciate it. Good luck on your future games.

That was nice and neat. A pico 8 game you can beat relatively quick.

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All of this is the browser version, I don't know if it also holds true in the downloadable one.

I ran into a problem on the tutorial. The part where it wants me to wrap an enemy, it spawned on the edge of the screen. So I couldn't wrap it, only hurt myself on it. So maybe look into that.

Edit: Ok, second problem in tutorial. If I don't take the level up by the time I get to the offering/new segment screen, it doesn't go away and I can't select it to do so until I do the offering phase and get to the next wave(so it's covering up most of the choices). I didn't take it because I thought the tutorial wasn't gonna progress until it told me to.


Edit two: Tutorial again, if I try to see which segment is broken through the rearrange body button before selecting a new segment, and then scroll to it and back, it breaks the whole game and freezes it.


Edit three: I don't know if this is just the browser version with instability and all, but whatever last note was playing on the menu screens before actually playing hangs over the level music.

The game feels like a test of patience. I would appreciate the ability to control how high you jump, i.e. the less amount of time I have the space bar pushed, the smaller the jump is, and vice versa up to the max height it has now. Maybe the platforms need to move a bit faster. I don't know if there is a checkpoint system, but maybe every 100ish meters wouldn't hurt. Also I muted the sound in game, but I can still hear the ball death and ascent sounds.

It's weird, whenever I try to adjust the sensitivity, the anti-aliasing is what is affected. I'm on pc. Also, I dunno, but like, for as much as the ball moves when I push the tilt to the extremes, the board doesn't feel like it reflects that level of tilt. But I understand trying to show that would cause the board to obscure parts of itself if it tilted that much, it just throws me off a bit mentally. Hope the feedback helps.

Yeah, I saw the game loop and what not and understood. Although it was weird, when I started, I had an archer automatically on the team, so I thought "Ok, let's pull them off and equip them with archer stuff," but as soon I removed them, they were gone and didn't end up in my inventory like other units I had bought. Any idea what that was about?

A volume control would be nice, and visual scroll bar for menus like the shop would help a lot.

I'm liking it. Sadly my laptop can't handle it, but from what I could play of it, I enjoyed it. I only ask for some settings. If somehow we can choose to get the graphics lower, control volume of effects and music, and get a mouse sensitivity setting, I'd be real happy.

Was fun. If I may make suggestions. I feel grenade damage needs to level up later on (starting at like 15 or so, not 100% sure on balancing for that) to keep up with enemies and gun damage upgrades. I kinda wish the burning effect had a tiny bit of knock back on enemies away from the center of the flames. I also would like if the dash had either with the burst effect or as a separate power up (maybe even part of it's base ability?), damage as it went through enemies. Just some suggestions to give the player more tools or want to use the different skills more often. It's got potential. And I like that idea of completing objectives to feel like you're making real progression in the game. 

Saw the update, much better. Hope the achievements come back so there is something to work towards again now that it feels much more doable.

Having give this the ol' college try. I feel this needs a bit more leniency either in prestiges, or upgrades. Not enough is here to simply let it idle in the background for most likely days at a time after a certain number of prestiges. Maybe there needs to be extra tiers to the upgrade page so it feels like you're actually making progress? Or a reduction in prices for upgrades on the game page. Or maybe a combo of all three? And yeah, like others said, need to fix the achievement page. I appreciate the dark mode toggle.

It took me a month, but a lot of stuff went on for the past few months in my life. But I've 100%ed it. It's good. Relaxing. For some wants of the game: Wish I could sell the bar variants, or perhaps trade materials for other materials. Would make it quiet exorbitant for gems from any other material just to keep it balanced to how it is now. I'd like to have a visual counter on the torch duration like equipment does in the slots, not just hovering over it. Other than that, I like everything else here. Is good game.

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I know the game is long done, but having played well... hours of it, I do have a few suggestions to make it so people may want to finish it (because of as of now, the randomness of inventory stat increasers can truly be a buzzkill). 

I wish I could sell items (and the amount of them I want to part with). There needs to be an extremely expensive item that could only improve a stat up to like 15 points(to keep it somewhat fair), not randomize it's value, that way if you truly only want to go up in the progression, you have to grind for it (which to be fair, in order to beat the final challenge you kinda have to, but it's no where near guaranteed as things are, which kinda turns one off from ever beating the game). 

Other than that, I legit like the game a lot, hence the hours and hours of it played, but I just can't seem to beat that final level with that huge damage increase. I'd keep the damage increase as is, just wish I could power myself up reliably to match it. To feel like I truly did accomplish something, and not got lucky after god knows how many tries as it currently stands.


Edit: Just beat it, but woo boy did i have to work at getting the buffs right on my loadout, a lot of resetting the game to eventually get there. And how much of my progress it saved was a bit inconsistent.