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(+1)

The game feels like a test of patience. I would appreciate the ability to control how high you jump, i.e. the less amount of time I have the space bar pushed, the smaller the jump is, and vice versa up to the max height it has now. Maybe the platforms need to move a bit faster. I don't know if there is a checkpoint system, but maybe every 100ish meters wouldn't hurt. Also I muted the sound in game, but I can still hear the ball death and ascent sounds.

@godzilla145z Thank you very much for your comment - a lot of good ideas. I've tried to implement all of them. I'm a bit unsure about the checkpoints (restarting the game at the current checkpoint), because that demands many more levels which are fun playing - and since the levels are procedural - the math(speeds) - will make the game impossible to beat - and stretching the new elements out on more levels can potentially make the game more boring in the beginning - so there is definitely a trade-off - and I'm not sure I have found the sweet-spot yet. Anyway, thank you. I hope the game in general works better for you now.  

Ok, having tried it, and gotten much farther, it feels doable now. However I know you wanted a specific level difficulty when you first made the game. I noticed that every level resets the lives. I'd suggest simply starting with like, 5 lives, and the only way to bring them back besides the life power up is to reach the next checkpoint, that way you keep the original difficulty but don't punish the player to the point of not wanting to play anymore. Other than that, much better, I REALLY like the change to the jump mechanic, I appreciate it. Good luck on your future games.