Thank you for the fix and updates. Going off the visual change to percentages, how do multistrike and critical work? They're different from the area/damage/speed/etc. So when you get like a 22% crit augment, that's basically of the base crit? And similar for multi?
So all % based upgrades are multiplicative, not additive.
For example:
If you had a crit chance of 10% and got a +20% upgrade you would now have 12% (multiplicative), not 30% (additive)
I hope that makes sense. You can always check your stats on the pause menu as well if you ever want to see how the numbers get affected after an upgrade.