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Giant Axe Games

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A member registered Oct 25, 2017 · View creator page →

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This reminds me a bit of Rampage on the GBA, very addicting! Theming is also very on point, a true gameboy like game.

This is a difficult one, I really like the concept but the gameplay makes it difficult to play though there's something alright.


if you decide to continue on this concept, I'd suggest first having the player only use 1 number, all enemies stay with a specific number. That way you explain the good/bad combo, Then introduce changing between 2 numbers in the next level, that eases in the idea of changing your own power. Adding features like that will make the gameplay a lot more accessible I think.


I did see some slowdowns in the game, might be my browser having issues.

Fun concept, I liked the pachinko based physics and it looks very polished.

Good game, only had issues with performance... getting stuck for a few seconds at random (defeating an enemy was one of the bigger causes it seems)

honestly, I didn't even use the sonar system, actively bumped into objects to play the mini game over and over again.

great concept and great execution.

the game is quite balanced, only the last section was difficult because of the glass shards :P
great game, good platformer overall. I got my money!

if its an actual bug, yes to fixing it. but make it an achievable special condition because I kind of liked the 988 score :) make it a super rare combo (eg 4 aces black/white alternating) which plays a special animation "MEGA BUST" maybe? Maybe it also auto completes the goal for that round as you are (un)lucky enough to encounter it?

I'm not addicted, you're addicted! great game, spent quite some time playing. found it funny when I had 988 score for some reason. Love the idea of negative cards cancelling out the combo and also being a possible combo maker.

the colour scheme is nice.

would have loved it if the the items would have worked in the opposite way, make it as unlucky as possible.

Good start, the intro scene is cute and you should lean into that drawing style for the next part of the story

This game is so difficult, I tried my very best but I just suck too much :P and apparently a lot of other people had the same experience.

I can say: solid game, solid music, solid art. It just resembles the greatness of the gameboy era games.T his one is going into the collection to follow!

loved the game! intro was funny, the music was great and loved the controls, dead simple.  For spending only 5 hours its pretty solid.

fun first game! congrats!

liked the coffee room a lot

Did not add sound, sadly. I didn't have a lot of time, life got in the way multiple times next to day time job :)



Dr. Von Bösenstein is plotting to take over the world and you’re the only one that can stop her! Ensure she can’t complete any of the “world domination”-inators by navigating your way through intricate puzzle rooms. Avoid traps, don’t get stuck, solve the rooms and most important of all… a cat?




Solve rooms, avoid traps and discover the truth!

Features:

  • Pixel art meticulously extracted from the best memories of a '90s kid,
  • A story rich with comedy, handcrafted from the totally classified pile of sticky notes on my desk,
  • 6 unique chapters taking you to locations all over the world,
  • Over 50 rooms to rack your brain over,
  • A white fluffy cat—albeit a grumpy one.

To accept your mission, follow this link: https://giantaxegames.itch.io/secret-agent-puzzle

maybe he's controlling the car behind him, Q just never told him.

Thanks for playing, glad you liked the ambience. I am looking into improving the levels so that you  don't get boxed in too easily.

The grid based movement is indeed vital to the behaviour of the monsters :) and it is indeed based on Crypt of the NecroDancer.

Thanks! Glad you liked it :)

Hey there, thank you for the feedback :) is there any suggestion you have to improve the controls? Maybe I can implement it after the game jam ended. 

Thanks! Maybe I should give it a try to get it running on a gameboy for real :D

Thank you! Great to hear you loved the game over screens :)

Cool game, loved the visuals for the dungeon. Though as moori said I was mostly looking at the minimap as well :)

Maybe make the minimap something you can find in the dungeon, and add some spooky sounds when entering a certain tile for the first/fifth/nth time :) that would be a cool addition for spooky dungeon exploring to me!

I really liked the puzzle mechanic, I think this concept deserves more time to create cool levels!

Thanks for the feedback! So glad you loved the flashlight feature!

Pretty cool that you actually used a GB Camera, full score for Gameboy Soul :P

Game visuals also give me a Donkey Kong Land vibe with the details in the assets, cool art concept overall.

Not a clue what was going on but I got to play a claw game, added it to my WIP list to follow where it goes :)

Did you  make use of the codes that were whispered to you after completing the levels? :)

I do have the request to not show the battery text each time on my list for improvements, so at least that will be covered :)

To start: if someone is having trouble clearing the big jump, you have to boost jump by pressing and holding jump and then pressing and holding attack.

Other than that, I liked the art, the story is not something I'd call spooky but the idea of reflecting on the damage done is good :)

Fun puzzle game where I need to figure out a dynamic path while being punished when making a mistake. Was able to complete all levels. 

Cool game, a lot of content and good storyline as well :) good use of the colour palette changing, only would have the transitions turn to black colour instead to ease possible eye strain a bit.

Cute mini game!

The level is a good example of how to guide the player into the controls without using any text :)

Cool concept, plays like Crypt of the Necrodancer. Love the artwork, theming and battle mechanic though it took me a moment to figure out how to properly play (probably just me not reading text).

Maybe interesting to have a small tutorial sequence where you show the direction key instead of the music note when unlocking a new character. Then the player knows what the action does and to which it is mapped.

Thanks for the feedback, I'll add a flag for text that has already been seen after the jam.

Cool idea to keep the player occupied with the baby, the music itself was a bit annoying but when I triggered the spooky event the silence was genuinly scary.

I would've earned 47 out of a possible $45. 

Thanks! Awesome to hear that you loved my game.

Are you ok with me framing your review? :P

Sad that I can't play the game, looking forward to when the fixed build appears :) 

I love the cat and the pumpkin, they look like a great starting point for the idea you had :) 

Buddy is so lonely on the moon, the scariest situation to be in. Glad you submitted the project :)

Thanks for the review!

I wanted to have the experience of an old no battery cartridge game, so that's why I made it that way :) maybe I could add lives to balance it out for a next game jam.

Good to hear that you loved it! Added the code input to give that good old "no battery cartridge" feeling :)