Yay! Waiting to see how the next games will be. :D
(Sorry if it’s late. I was ill)
Hey man! Sorry for the late response. I downloaded and tested the Linux version.
So far, I like the atmosphere of the game. But there are a few bugs that break the game a bit. For example, I can spam the campfire rock to eat even if I don’t have any fish in my inventory, the lighter doesn’t work, the torch we don’t see the use of it and i don’t know why but the night never come… Moreover, even if we can just stay near the campfire to never be hungry and cold, there is no plenty to do around. (I tried to cross the river several times by climbing the small hill at the start of the stream but I failed. Either by falling into the river or freezing to death. Lol)
…And also… Ah yes! There is also something that I noticed, the generator, even when it is turned on, does not seem to change anything in the cabin. It might be a bug but I don’t have any light coming from the bulb. The rain is very nice and rather well sequenced but sometimes it passes through the roof of the cabin which breaks the immersion.
Well, this is a Game Jam game, so of course these bugs are understandable, but I think it’s good not to overlook these details to create better games next time.
PS: Can you add a pause screen next time? Thanks :3
The context and the reason for this abandonment come from 2 significant factors but which can be summed up as a Features Creep and a cruel lack of time… Because I started the JAM barely 3 days before this one. By the way, I’m just a beginner in Gamedev, I’m still discovering certain things and trying to improve later.
To summarize the pitch of my game a little. I wanted to make a survival game but like Wave of enemies by Wave of enemies. In connection with the theme of the Calm before the storm, here the calm would represent the period during which the player can relax and prepare his defense while waiting for another wave of enemies which would therefore represent the storm. Knowing that I only had 3 days to finish my game, I rushed on certain elements but I was still able to finish: The player, the enemy and the system of appearance of enemies by time intervals.
However, where the trouble started was when I realized that well… The game was over. Just set a maximum number of waves to hold and that was it.
And the problem was that I found the game quite empty… The player only had one weapon which had unlimited bullets, we only had one enemy and above all the waiting times between waves did not help. nothing since there was nothing to do. Just the game was empty.
Being still in the prototyping phase, I wondered if there wasn’t a way to add something like this: A reward system for each wave like a new weapon. Then also, if we couldn’t add the possibility of installing baricades… And why not the possibility of making them with wood or objects left by enemies? Or the possibility of searching for resources during waiting times and crafting equipment or protective objects… etc.
Do you see the error that is occurring? Do you see the socket arriving? Yes, you guessed it I was in a Features Creep state.
Once I had these ideas in mind, I tried to realize them… And it destroyed all the logic of the game up to that point… The weapons were buggy, the feedback was absent and the player was overpowered not to mention huge bugs which I couldn’t solve.
In short, after the ordeal that it was. I had a burnout and I abandoned the project for 1 day… Afterwards when I came back to it today… Well, I said to myself that even if it means returning a game I might as well return the version of original without the features and other bugs… But the GIGA PROBLEM is that I don’t have any backup of the original version and since I modified so much of the basic code of the game elements, it’s a bit complicated to restore everything to the way it was before.
… After a few hours, There was nothing left to save, it was buggy everywhere and the stress of the deadline wasn’t helping me. I decided to completely start the project again and use old code to go faster but that’s when I realized an extremely serious problem… I was still prototyping . I had no assets, no sounds or music and no menu. Nothing, I check the remaining time and I see 6h 12min…
No miracle solution, there are no other choices, I had to resign myself and accept that I had killed my project by wanting to perfect it too much.
So if I have one piece of advice for you when creating your game… Keep it simple and within your capabilities.
The First Prototype of My game.
The “Featured” Prototype of My game.
Hi! I’ve played your game and I like the tower defense style, but there’s something a little confusing about yours… For starters, my units (villagers) are frozen right after the thunder hits. hit and enemies start appearing… I’m unable to select them and they’re sort of paralyzed with fear and this glitch stops the game from working… I mean how do I suppose to collect wood if my only units can’t do it? lol. Another thing is that the enemies also freezes when they are about to reach the flame… All this makes this game quite impossible to play. Sorry for my bad English, I will make efforts to fix it.
Play as Wik, a cute little squirrel, whose tree is overrun with insects and other hostile creatures. They stole his supply of acorns for the coming winter. To avoid dying of hunger, you will have to get all these intruders clear of your territory and recover your precious acorns.
Nice Pixel art by @Ansimuz.
Nice Retro’s Feeling.
Demo available on the game page:https://ghotbyte-dev.itch.io/squirrels-tree
Thanks you very much for creating such awesome assets pack!
There is how i used your work: https://ghotbyte-dev.itch.io/squirrels-tree
I didn’t forget to mention you in the credits.:)
Hi buddy ! So I’ve tried a couple of variables like to check if my player was running and if I pressed the fire button then he should have done the runshoot animation. But sadly it doesn’t go very well because he was so buggy that he forgot how to do a run animation… So I gave up and checked up on YouTube and there HeartBeast explain how to implement a state machine which helps me in my development…
So my only advice is to implement state machine for your player.
On his way home from work where he was just fired, You decided to pass by his old abandoned house for some unknown reason. Once inside, the door slams behind him and locks locking him inside. Despite his attempt to get out, You can’t open the door. So, with no other option, You calms down and waits for someone to find him. In the meantime, You wanders around the house to relive a few moments of his life in memory in order to take stock of himself… Will he manage to find peace with himself or “something” will come to help him ?
Check it out:https://ghotbyte-dev.itch.io/remind-me-demo
Some Screenshots:
#Devlog[01]
Yesterday I created a new project in Godot 3.5 named BotMan (not original I know). As I have already played a few Megaman games, I thought it would be a good experience to make one. So with a bunch of resources that I downloaded from itch.io and openGameArt but forgot the author (sorry guys…), I started making the game.
The problem is, I’m a high school student with a busy schedule. The free time I have to create this game is about 1 or 2 hours a day. And since I’m still a noob at making games (check out my first game if you don’t believe me https://ghotbyte-dev.itch.io/krito-project), I doubt I’ll complete this game. Not to mention that assets only have one enemy and one tileset.
However, I will manage to complete the game and exit it with at least two or three challenging levels.
Here’s a list of what I’ve done so far:
Here is the list of what I need to do:
And that’s all I have in mind for now. If you have any advice, I’ll be happy to hear it.
#Devlog[02]
Yesterday I went to work on the game a second time and added some basic platforming movements for the player and a path following system for the enemies. However, I don’t know much about path finding, so I just added an AnimationPlayer and tracked different positions of the enemy to fly from one point to another. Also, I make the player shoot and destroy the enemy. At least I can say it’s playable, but if you just like aimlessly destroying enemies.
That’s all I’ve done so far. I will work on it tonight and add another couple of features such as traps, collectables, state machines and a health bar.
Je connais un développeur Indépendant de jeux Français qui fait des vidéos sur youtube, peut-être pourras-tu en apprendre d’avantage grâce à lui :)
Voici sa chaine : https://www.youtube.com/@DocGeraud/featured
Thank you so much for this amazing asset!!!
It’s simple, very neat and had some compatibility with other assets. I love it.
By the way, this the game I made using your assets: https://ghotbyte-dev.itch.io/krito-project I Hope you’ll enjoy it. :-)
Ok so for starters, my games are actually cool look REALLY GOOD.
To tell the truth, I haven't played it yet but visually, the satisfaction is already present.
I mean when we look at your games we really want to play them and that's why I ask this question:
How did you manage to make these games?
I've tried, but I can't do it as well as you. But I'll say it again, as I post this I haven't played them yet.
However, the first flaw and which for me can be the cause that we quickly get tired of your game, is the unoriginal story that emerges. (However, I say that but I am unable to do better.)
In short, all this to say that I love your games and I hope you will continue to create them!
Take control of a snake that aims to eat as much as possible.
Collect points and try to make an unbeatable score. A yellow dot gives one point and the blue dot gives a bonus point.
Made with GameMaker 8
Controls:
- Press Spacebar to start playing.
-Press the Enter key to see the scoreboard.
- Use the arrow keys to move the snake.
Screenshots :
To get the game : https://lustguy.itch.io/le-serpent-classic-recreated
Really interesting as a game. I can't wait to play it.
For now, what I can tell you is good as you have implemented multiple purposes. This really helps to spark an interest in the player to start your game again.
But is there a good ending in your game? Because given the labels of your game, it's a bit dismal...
This game is so much fun!!! Yes, I say it although I completely replayed the first 6 levels. (Really, thank you...)
We feel that you wanted to create something that produces fustration and it's successful. It's always frustrating to start the game all over again at the end of archanement. However, you should spice up a few story levels or offer bonus levels because once you get the hang of it, it becomes child's play.
That was my opinion. I hope it will be useful to you.
it looks really cool. All poses look like they've been cured to look like the originals. Moreover, the visual is captivating and the characters look good too.
However, although it's just a fanmade, I still think it's missing something personal. Something that could be unique because "Doing as is good but going beyond is better".
This is my opinion. I hope I was useful and good luck with your game!!
MOVEE is a simple infinite runner game that I made because I was unable to make games since some months. So to restart my game development formation, I started to create some couples of games with different software. And so this is the first game of my list.
(PS: There is no sound or music in this game so feel free to complaining if it bother you.)
I hope you will have fun !