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GFX47

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A member registered Sep 21, 2015 · View creator page →

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Recent community posts

Yep 

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Can we please switch to the official forum, I'll continue to uploading new test builds. 

Could you please try 12.1?

https://forum.gladiabots.com/viewtopic.php?f=4&t=1316

Should be fixed now.

Can you confirm?

Is it any better now?

You should find some help on the new forum:

> community.gladiabots.com

Could you please use the new forum?

> forum.gladiabots.com

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Please post your questions on the new forum:

> http://forum.gladiabots.com

I had previous reports saying the captcha doesn't work on mobile.

Could you please try from a PC?

You cannot change your deployment once committed in multiplayer mode. That would not be fair for your opponents...

Please use the new forum if you have any other questions: http://forum.gladiabots.com

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Are you sure you didn't choose to keep local data when the data sync conflict message appeared?

PS: seriously, come to the new forum please

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Seriously? In this topic? On this forum? XD

I'd like to know what happened EXACTLY though...

GOGOGO!!! > http://forum.gladiabots.com

Please create accounts with the same name or with your player's name.

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Changing some config, yes ^^

In the meantime > http://gfx47.com/games/Gladiabots/Forum

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Searching for something that fits the game looks...

I guess it's enough for now ^^

Oh it does matter like any other node.

Yeah, thought about it this week-end but I also fear the players will ask for more control :/

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Intentionaly starting small ;)

I don't understand your last question but you are basically doing it right by using subtrees.

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OK, let's try it!

http://forum.gladiabots.com/

True.

Added > https://trello.com/c/SxAA7Ar5/289-improved-playbac...

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Sounds like a challenge to the other players! ("just saying")

I think you should try to work with less AIs, more generic.

I can increase the limit but you may notice some freezes when modifying them...

The real problem is the map (or your AI?)

On which map did you get a lot of draws?

You have to complete the solo missions to unlock multiplayer

Yes

In order to re-focus on the AI design more than the class choices, I'll introduce a new rule in 5.3:

  • You can only use one bot of each special class (shotgun, machine gun and sniper)
  • You can only use special classes for half of your team

I'll activate demotions tomorrow so be sure to play today and keep your score above:

  • 1000 for league 2
  • 1100 for league 3
  • 1200 for league 4

Could you please be more specific in the advantages offered to each side?

Leaderboard hides players that didn't play for more than a week.

https://itch.io/t/47059/question-normal-vs-ratio-c...

Did you notice the new class conditions and filters?

I currently save the name of the AI selected by mission and bot. It will be improved soon.

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Thanks for your input, I feel that too, that's why I'm trying to be very cautious about the bot customization even if I get a lot of requests about it...

PS: I saw the thread about Gladiabots on the Starcraft forum, didn't have time to reply yet.

Yep, it was missing on the roadmap > https://trello.com/c/sqmNgKhX/286-joined-matches-n...

I have to admit I choosed itch.io's solution for simplicity's sake and it's really not the best forum I've ever used...

I'm a big fan of phpbb and could set one up.

Nope. But all entities are placed on an half unit grid. Which means coordinates are multiples of 0.5.

For example (- 3.5, 4), (0, 6.5), etc

I'm using GFX47

Most of them are already on the roadmap but yes ;)

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There will be more classes and don't worry , I've got tones of ideas pending ;)

The hardest/more time consuming part is the visual design and animations.

I don't think it will be the focus before several updates though...

Don't forget the special abilities I want to add too ;)

(may be I'll start with that actually)