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getboros

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A member registered Oct 31, 2023

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Hey everyone!

I’ve just submitted my game "Lucky Cat: God's Touch". It’s a stylized god-sim clicker where you protect a cat from waves of enemies.

Technical info:

  • Engine: Unreal Engine 5.
  • Performance: Well-optimized, locked at 60 FPS. Runs smoothly even on a GTX 1660.
  • Vibe: Relaxing but challenging multitasking.

I’m looking for honest feedback and ratings! If you play and rate my game, leave a comment below with a link to your project. I promise to play, rate, and leave a detailed comment on your game in return!

Let’s help each other out in these final days of the jam!

Link to the game:  https://itch.io/jam/game-name-game-jam-1/rate/4463847

Hey Arta! Just played and rated your game. The audio is absolutely incredible, and the enemy taunts kept me smiling the whole time! I left some more detailed feedback on your game page regarding the navigation.

If you have some time, I'd love for you to check out my project as well (it's a stylized god-sim):

https://itch.io/jam/game-name-game-jam-1/rate/4463847

Good luck with the jam!

The concept of enemies breaking your resolve with taunts is hilarious and very original! It really adds a unique layer to the gameplay. The audio design is easily 10/10 — it fits the atmosphere perfectly. Visuals are also very solid and polished.

My only struggle was navigation. I got a bit lost and couldn't find the key to the door, so a small mini-map or some extra environmental cues would be a life-saver. Other than that, it’s a fantastic and very enjoyable entry. Great job!

Hey! Just played and rated Monmon. I left some detailed feedback on your pages. I also saw your 'making of' video, very cool insight!

If you have a moment, I’d love for you to check out my project as well (it’s a stylized god-sim with a cat):

https://itch.io/jam/game-name-game-jam-1/rate/4463847. Good luck with the jam!

This is an incredible technical achievement for a 2-week jam! As a fellow UE5 developer, I’m blown away by the level of detail, the lighting, and the overall polish. The music and atmosphere are top-notch as well.

However, I ran into some heavy performance issues on my GTX 1660. It felt like sub-24 FPS, and since there are no in-game quality settings, it was quite difficult to progress past the first few checkpoints. I’d love to see an optimized version or just a simple scalability menu in the future! Still, what you’ve built here is very impressive. Great job!

Thank you so much, Krad! I’m really glad you enjoyed the 'calm before the storm' vibe and found the secret treasure hint — I wanted to give players a little extra goal to aim for.

You are 100% right about the camera; it's the most requested feature right now, and I'll definitely implement WASD in the post-jam patch to make the multitasking smoother.

Good luck to your team!

Thank you so much! I spent a lot of time on that landscape, so I'm really happy you noticed it.

Thanks David! Glad you liked the environment.

Just played and rated your game. The art is incredible! I left some detailed feedback on your page regarding a small sprite bug I found in the browser version. Would love it if you could check out my game as well (it also features a cat!):
https://itch.io/jam/game-name-game-jam-1/rate/4463847

The art is absolutely stunning, and the story is very pleasant! Your team did an incredible job on the atmosphere. I encountered a small bug in the browser version (Firefox): in the first room, the character's IDLE sprite was just a black square, but it fixed itself after befriending the cat (likely an animation trigger issue).

I got a bit stuck in the third room, though. I kept getting reset to the first room and wasn't sure why — I couldn't see my HP or get clear feedback on what caused the reset. Other than that, the music and visuals are top-tier. Great work!

Hey David! I just finished playing and rating your game. I left a detailed review on your game page (the one about the animations and the goblin fight). It was a solid experience!

Here is my game if you'd like to check it out and return the favor:  https://itch.io/jam/game-name-game-jam-1/rate/4463847


The visuals are very pleasant and the animations look great! The controls also feel smooth and responsive, which is a big plus for this genre.

I have a couple of suggestions regarding the experience: I lost to the goblin twice and had to restart from the very beginning, which felt a bit punishing. Adding some checkpoints or a progress indicator would really help with motivation, so players know how close they are to the boss!

Also, during the fight with the goblin, it was hard to tell if my hits were actually landing. Some clearer hit feedback (like a hit-flash or a health bar) would make the combat feel much more satisfying. Overall, a very solid foundation. Good luck!

Just rated! Really liked the 3D visuals in Godot and that polished menu design.

Here is my game, 'Lucky Cat: God's Touch'. It's a stylized God-sim clicker. I'd love to hear your thoughts on it!

https://itch.io/jam/game-name-game-jam-1/rate/4463847

Really enjoyed the action here! The art style is very original, and that menu design is top-notch. It’s always great to see ambitious 3D projects made in Godot — nice work on that!

I hit a bit of a difficulty wall on Level 4, though. The combination of tricky jumping and traps makes it quite punishing, but I assume that was the intended challenge. On the technical side, my GTX 1660 was working pretty hard even on low settings, so some optimization passes in the future could really help the game shine for more players. Overall, a very unique and fun experience. Great job!

Hi Calum! Thanks again for checking out my project. I just gave Void Reaper a spin!

Technical note: The web version didn't seem to load for me in Firefox, but the EXE worked perfectly (though it stayed in windowed mode).

I really appreciated the sensitivity settings—it’s a great touch that many jam games overlook! Even though I’m not usually a fan of high-reaction arcade games, I found the shield/weapon switching mechanic very engaging and well-implemented. The visuals, music, and overall art style are fantastic and fit the theme perfectly. Great job to the whole team!

Thanks for the detailed feedback! Interesting point about the one-shot boars — I was worried about balance, but a more 'horde-like' dynamic could definitely make it more intense. I’ll be rethinking the camera and enemy health for the post-jam version. Good luck with your project too!

Thanks for the feedback! I tried to keep it simple with the mouse-only approach, but I see now that it limits the speed of the game. I’ll definitely look into adding a camera speed slider or just implementing WASD to give players more freedom. Glad you enjoyed the 'Void Reaper' vibes!

Thank you! I’m glad the village vibes and the cat resonated with you. You’re totally right about the boar sounds — I’ll look into adding more audio variety to keep it fresh. And yes, WASD is officially at the top of my to-do list for the update. Thanks for playing!

Thank you so much for the kind words! I'm really glad you enjoyed the art and the core mechanics. You are absolutely right about the WASD controls — you're the second person to mention this, and I now realize it would have made the multitasking much more comfortable. It was a bit of a 'blind spot' during the intense development, but I'll definitely add WASD support in the post-jam update. Thanks for the honest feedback and for playing!

Null Session has a fantastic aesthetic! The visuals and music create a really immersive atmosphere, and I love the terminal-style UI in the main menu. However, the game is quite hardcore — I struggled a lot with the boss's second phase, it felt nearly impossible for me. Adding some health orbs or healing drops during the fight would definitely help with the balance. Also, the 'Hack Failed' screen looks cool, but maybe a slightly faster respawn would keep the flow going. Great job on the submission!


The graphics and animations look really nice, and the sound design fits the atmosphere well! It’s great to see another UE5 project here.

I have a few thoughts on the gameplay:

  1. The combo system feels a bit stiff because the character always attacks in the direction they were originally facing, which makes it hard to adjust mid-fight.
  2. The boss mechanic (running through all circles 4+ times to deal 25% damage) felt a bit too punishing. I managed to do it twice, but then accidentally rolled off the edge and had to start all over again, which was quite demotivating.

Overall, a very solid entry with a cool aesthetic! I’d love for you to check out my game as well and let me know what you think, since we’re both working in Unreal Engine 5. Good luck!

Really cool concept! I enjoyed the 'God' perspective, but it was a bit hard to distinguish between my followers and the enemies in the heat of battle, making it tricky to aim skills effectively. Also, the web version had some significant lag on my end, even though my PC is decent. I spent 3 attempts trying to beat level 2 but got stuck at 70% — it's quite a challenge! Overall, I really liked the idea and the visuals. Great work!

I really love the pixel art style and the core concept—protecting a 'brainless' VIP is a very charming and funny idea! The first two levels were quite enjoyable. However, I hit a major difficulty spike on the 3rd mission. The manhole cover mechanic felt a bit clunky/unresponsive, and I struggled to place it correctly, which led to some frustration after a few attempts. I also wasn't sure how many levels were left—knowing if I was close to the end might have motivated me to push through! A simple 'Level X of Y' indicator would be a great QoL addition. Overall, a very solid entry with a lot of potential!

Big respect for including a tutorial! My only minor gripe is that the opening dialogue isn't skippable — I really wanted to jump back in and try a challenge run without using the cheating mechanic. The core idea is super interesting, though! I love the hand-drawn art style, it's very charming, and the music fits the atmosphere perfectly. Solid entry!

This is a very deep and thought-provoking take on the theme! I really appreciated the focus on the narrative and the complex branching structure you've built — it clearly took a lot of effort to map out all those paths. While it's a minimalist, text-only experience, the writing is quite engaging. I think adding some atmospheric ambient music or subtle visuals in the future could really elevate the emotional impact even further. Great job on the storytelling! If you have a moment, I'd love to hear your thoughts on my project as well!

I’m not usually a big fan of puzzles, but I really enjoyed the vibe and the interesting visuals of this one! The concept of using your own bodies to solve puzzles is very clever. However, I got completely stuck on the lava level — it was a bit too challenging for me! Still, a very solid entry. Great job to the whole team!


The main menu is absolutely top-tier! It’s hard to believe this was all done in just 14 days — the level of polish is impressive. I really dig the Dark Souls aesthetic and the controls feel very smooth and responsive.

**A few things I noticed: on Low graphics settings, enemies become completely invisible, which made it tough to play. Also, the upgrade cards could really use some descriptions; I wasn't quite sure what each choice was giving me. The combat looks great, but the player's hit collision and damage feedback felt a bit unclear — sometimes I wasn't sure how or why I was taking damage.

Survived for 7 minutes and found one chest. I would definitely play a more polished roguelike version of this! Great job, Moonside!


Really cool atmosphere! The pixel art style fits the horror vibe perfectly, and the sound design makes every interaction feel impactful. I especially enjoyed the 'game feel' when picking up items — it's very satisfying.

I did run into a few technical hurdles, though:
1. I got stuck in the environment geometry a couple of times. Since there’s no restart button in the menu, I had to relaunch the game to continue.
2. The aiming reticle/outline felt a bit buggy, making it hard to tell exactly where I was shooting.
3. I got a bit lost and found myself re-triggering old dialogues and monster spawns while backtracking. It might help to block off completed areas or disable old triggers to keep the player moving forward.

Overall, a very solid and moody entry! With a bit of polish on the navigation and collisions, this would be even better. Great job!

Interesting concept! It took me three tries to figure out what to do—I think adding a few GIFs or a quick guide to the description would really help new players. I managed to get the viruses to the heart, but then the game just went to a black screen (I'm playing on Firefox). Not sure if that was the ending or a bug, but a 'Victory' or 'Game Over' screen would be a great addition. On the plus side, the music is really cool and fits the vibe! Good luck with future updates!

Really interesting concept! It was a bit challenging at first, but once I got the hang of the mechanics, it became very engaging. I managed to finish the whole thing! The cell simulator idea with upgrades and resource gathering is solid. One suggestion for improvement: currently, it feels like 'one vs everyone' because enemies only target the player and projectiles pass through them. It would be awesome if enemies could fight each other too! The art style is unique and fits the vibe well. Great job!

The art style is really neat and consistent, I liked the bear character! The gameplay is solid for a high-score chaser, but after 3 attempts, I felt a bit lost—is there a final goal or a win condition? I think adding a clear objective or a boss would make it much more addictive! Also, I’m curious, how did you interpret the 'Invincible' theme here? I had a hard time fitting it into my own game as well. Great job on finishing the project!

I really wanted to try your game, but unfortunately, I couldn't get the mouse navigation to work. I reloaded the page 3 times and tried everything I could, but the controls remained unresponsive. The screenshots look cool, so I’d love to give it another go if you manage to fix this! Let me know!

Thanks for the honest feedback! I totally see your point about the camera controls — balancing mouse-aim with mouse-camera is tricky. Glad you liked the cat and the 'Aim Labs' vibe!

Haha, glad you got the meme! Thanks for the kind words about the multitasking and feedback. I really tried to make every click feel satisfying!

I played about 8 rounds but barely made it to the second level — the game is quite a challenge! I didn't quite catch how the 'Invincible' theme fits in since I felt very vulnerable, and I might have missed the mechanic that happens after death. However, the game feel is great! The shooting, sound effects, and overall impact of the attacks are very satisfying and pleasant to watch. It's a very interesting concept with a lot of potential for development. Great job!


Cool take on the theme! Playing as the boss defending against waves of heroes is a fun perspective shift, and the art style creates a solid atmosphere.

From a gameplay perspective, I felt that 10 waves was a bit too long for the current loop—around 7 waves might have kept the pacing tighter and more engaging. I also missed having a UI indicator for cooldowns to better plan my clicks. Adding more 'juice' (impactful VFX and SFX) would really make the combat feel more satisfying.

Great effort from the whole team, congrats on finishing the project!

Great job on the visuals, animations, and overall feel of the controls! Everything looks very polished. However, I ran into a bit of trouble with the combat: my fireballs seem to pass right through the enemies without dealing damage, and the enemies themselves weren't attacking me. Not sure if I missed a mechanic or if it's a bug, but I'd love to see this fixed because the foundation is really solid! Keep it up!


By the way, you can hide that VSM warning in the final build using 'DisableAllScreenMessages' command or by tweaking the shadow cache settings!

Hi everyone!

I've just released my project Lucky Cat: God's Touch. It's a stylized "God-Sim" clicker where you protect a cute cat from waves of enemies while managing energy resources.


Key Features:

  • Protect your cat by clicking on enemies.
  • Manage energy to spawn food and grow crystals.
  • Stylized UE5 visuals with custom shaders and effects.
  • A secret ending for those who find the hidden chest!


I made this solo in 14 days for a game jam. I'd love to hear your feedback on the gameplay loop and the "juice" (VFX/SFX).

Play it here:  https://getboros.itch.io/lucky-cat-gods-touch

Thanks for checking it out!

Loved it! Runs super smooth even on UE5, shooting feels punchy, and those effects are 🔥. Hard to believe it’s only your second project — awesome job!