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Thanks for the honest feedback, Jestabbit! I’m glad you enjoyed the 'chill' vibe of the game. You're spot on about the lack of exploration incentives — that’s something I definitely want to refine. I actually tried implementing some tips to guide players toward the secrets and interactable objects, but looking back, I agree they didn't quite hit the mark. Definitely a lesson learned for my next project!

Thanks for taking the time to share your thoughts. I'm heading over to check out 'Invincible Tower' right now — excited to see what you've built!