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(+1)

I finally had the chance to play your game and wanted to say congratulations on completing your first jam. The core mechanics are fully functional and it was really satisfying to figure out how everything works.

The overall visual style of the game is very pleasant, but I struggled a bit with connecting the planets at first, even after checking the tutorial. It took me some time to understand the process because of the lack of visual cues. Adding simple hover effects, clearer line visuals, or some audio feedback when interacting with a planet would go a long way in letting the player know they are doing the right thing.

In terms of the game loop, I managed to earn 7,000 credits and hit the limit of three ships, but I was not quite sure when the game actually ends. It would be awesome to have a clear goal displayed on the screen, such as reaching 10,000 credits to win, which would give the player a strong sense of achievement.

On the technical side, I noticed the game ran at 120 FPS by default, which put a heavy load on my CPU, pushing it to 50-60% usage. I tested forcing a 60 FPS limit through my GPU settings, and my CPU usage immediately dropped to a much healthier 20-30%. For future updates, locking the frame rate to 60 FPS or adding a simple settings menu would be a great optimization.

Overall, this is an excellent effort for your first jam project and the core loop has great potential. Thank you for the experience.

(+1)

Thank you for the fantastic feedback!

You are completely right about the visual/SFX feedback and the lack of a clear endgame goal. Visual cues and UI indicators are definitely at the top of my post-jam to-do list. Unfortunately, my time management just fell apart toward the end of the jam! :)

Later there will be FPS cap option for sure.

Thanks for playing and for taking the time to write this!