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Geronimokuwait

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A member registered Oct 22, 2025 · View creator page →

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PAPER ORBIT

The official Community

Sorry to say that you chose the hard way if you are an Android user but who cares, the harder the game is the more pro you are! WELCOME TO THE COMMUNITY!

Rules

  1. No Harassment
  2. No Racism
  3. Be Respectful, you need to!
  4. This is for Paper Orbit only
  5. You can be truthful like share bugs and your opinion on the game

PAPER ORBIT

The official Community

Web players seemingly have it easy, it’s quite hard on Android, but anyways, WELCOME TO THE COMMUNITY!

Rules

  1. No Harassment
  2. No Racism
  3. Be Respectful, you need to!
  4. This is for Paper Orbit only
  5. You can be truthful like share bugs and your opinion on the game

SHARE YOUR SCORES!

Share your highest scores and how you got it (by not saying you simply jumped) and you can share times you were so close to doing something and you died doing something stupid! You can share your experiences and score here anyways!

Better than me! (168)

Hey guys! I made an HTML game called Paper Orbit and I have a PlayStation Portable, I always wanted to make a ROM but I don’t actually have a laptop (I use an iPad and online HTML editors), so I’m looking for people that convert HTML files into PlayStation Portable ROMS that are functional, here is the game:


Stats: 
- HTML
- 1 Player
-  Mobile Intended

Current Features:
- 2 jump buttons which one will have a cooldown after 2 jumps where you gotta utilize the other one and vice versa (I’m thinking it could be Circle and Square)
- Difficulty Levels

Aiming for:
- PlayStation Portable Functionality
- (Optional if you are up for the challenge) PlayStation Vita Functionality
- (Optional for Nintendo fans) Nintendo 3DS functionality

It’s unpaid, sorry, I’ll credit you!
Thanks!
(1 edit)

SHARE YOUR SCORES!

Share your highest scores and how you got it (by not saying you simply jumped) and you can share times you were so close to doing something and you died doing something stupid! You can share your experiences and score here anyways!

WELCOME TO THE PAPER ORBIT COMMUNITY!

Minimalist precision. Magnetic tension. Don't lose the flow.

Step into a world of architectural survival where your only goal is to orbit. Paper Orbit is a high-speed, circular reaction game that pits you against shifting ink hazards and a world that literally tries to pull you into danger.

THE CHALLENGE

Navigate through concentric rings by jumping at the perfect moment. But there’s a catch—this isn't just about timing.

UNIQUE MECHANICS

  • Locked Controls: Your jump buttons aren't infinite. Every two jumps, the system locks one of your controls. You’ll have to adapt your strategy on the fly as your buttons go into a "wait" state.
  • Ink Drift: The red ink isn't just a hazard; it’s magnetic. As you progress, the obstacles will tug at your cursor, pulling you toward a crash. You have to fight the drift to stay alive.
  • The Flow State: Collect Blue Ink power-ups to stabilize the flow and slow down time, giving you a precious window to plan your next leap.
  • Combo System: String together perfect jumps to build your multiplier. The faster you move, the higher your score climbs.

FEATURES

  • Drafting Aesthetic: A clean, high-contrast look inspired by architectural blueprints and vintage paper.
  • Adaptive Difficulty: The game evolves as you play, increasing the flow rate and magnetic pull.
  • Mobile-First Design: Specifically optimized for tall-aspect ratios and thumb-friendly controls.

How many pages can you survive? PLAY NOW!

66$!? THATS A DAYLIGHT ROBBERY, I CAN BUY A RARE XBOX 360 FOR A CHEAPER PRICE!

I've just released Paper Orbit, a precision-based circular jumper. The goal is to move between concentric rings, but I've added two mechanics to the standard formula that I'd love your thoughts on:

  1. Button Lockout: Every two jumps, the system "jams" and locks one of your two jump buttons. You have to react to which side is disabled and adjust your timing immediately.
  2. Magnetic Hazards: Obstacles exert a "drift" force that pulls your character toward them, meaning you have to actively fight the pull to stay in the safe zones.

Im looking for feedback on the following…

  • The Difficulty Curve: Does the lockout mechanic feel "fair" or does it become frustrating too quickly?
  • Visual Clarity: Is it clear which ring you are currently on and which direction the "Magnetic Ink" is pulling you?
  • Mobile Feel: For those testing the APK on Android/Samsung, how do the button placements feel for your thumbs?

Visual Style: I went for a minimalist architectural sketch/blueprint look (Carbon ink on bone paper) to keep the focus on the movement.

Play it here: https://geronimokuwait.itch.io/paperorbit

Thanks for any feedback or ratings!

https://geronimokuwait.itch.io/paperorbit

Most games give you perfect control. Paper Orbit takes it away.

Jump between concentric rings in a high-contrast, blueprint-inspired world. But stay sharp—every two jumps, your controls jam, locking a button into a "WAIT" state. Combined with "Magnetic Ink" hazards that physically pull you toward danger, survival isn't just about timing—it's about fighting the system.

Why play it?

  •  Strategic Tension: Adapt your jumps based on which buttons are locked.
  •  Physics-Based Hazards: Feel the magnetic pull of red ink obstacles.
  •  Mobile Optimized: Built specifically for tall aspect ratios (Samsung/Android).
  • Clean Aesthetic: High-contrast "Carbon & Bone" visual style.

How many pages can you survive before the ink runs out?

RATE MY EMULATOR!

Hey guys! I made a new emulator that runs Nintendo 64 games!


Trident is an emulator I created used EmulatorJS to make a web emulator that runs Nintendo 64 games!

To play you must download a .zip file containing a ROM file that has a game so you can run it! You can get ROMS from a Nintendo 64 as well do not endorse illegal ROM obtainability, so PLEASE don’t break rules from Nintendo

TRIDENT | Nintendo 64 Emulator

Available Now!

Trident is an emulator I created used EmulatorJS to make a web emulator that runs Nintendo 64 games!

To play you must download a .zip file containing a ROM file that has a game so you can run it! You can get ROMS from a Nintendo 64 as well do not endorse illegal ROM obtanability

Trident is named after the legendary 3-pronged controller (which add a cardboard tube to where the wires are and you get what looks like a Trident), and we want a legend to get to your hands, so…


PLAY NOW!



We are not affiliated with Nintendo, you understand that you must get ROMs from your Nintendo 64 and not Illegal sites if you get one from an illegal site you understand Nintendo could sue you for using their 30 year old game files for free as they are quite fussy.

WHOAH ANIMATIONS ARE HERE! THATS IT IM PUTTING THIS GAME TO MY PICKS!

This game looks great! I love your unity skills and that you managed to make an .exe file, I have yet to make one because I am unprofessional at Unity but I’m learning! But anyways, there is a lot of features I would like to add to this underrated masterpiece:

- Better Animations

- A Storyline

Other than that the game is already beyond my expectations as I thought most games in here are quiet poor quality and also shovelware, but I was wrong, good luck developing!

https://geronimokuwait.itch.io/rewindrecord

Hey itch.io community! I made a new game and I would like one of you guys to try it, I’ll accept any criticism and praises and use them to improve the game, it is based on what is recently trendy on itch.io: ANALOG HORROR, I’m planning to release a sequel in PSX style!


You can rate it out of 5 and add your response about what’s great and what should be added

https://geronimokuwait.itch.io/rewindrecord

In 1994, a series of experimental medical archives were digitized for long-term storage. Most of the footage was mundane—staff meetings, patient rounds, security checks. But some fragments contain "Signal Interference" that shouldn't exist.

Your objective is simple: Scrub. Find. Archive. Navigate the temporal timeline of the Media Digitizer to locate SUBJECT_666 and secure the data. But be warned: the registry is deeper than it looks.

// HARDWARE SPECS

  • Procedural Temporal Engine: Every boot sequence generates a unique timeline (Randomized Seeds). No two shifts are the same.
  • Tactile VCR Interface: Full manual scrubbing, high-speed fast-forward/rewind, and 4:3 CRT pan-controls.
  • 25 Unique Achievement Registries: 
  • 15 SYSTEM GOALS: Track down specific subjects and anomalies.

1-800-TOAST is a game that is pretty simple, you reply to toast complaints and get money from them, there is voice controls, DualSense Support, and many other features that make this game rather intriguing!

The Neighbor’s Bagel spilled tea in the strawberry jam again! Would like another service! — A Satisfied Customer

Have fun, it’s free and mobile supported!

Thanks

visuals looks great! Would love mobile support

The game updated multiple times, but I think the most breakthrough update was 1.2, THE DUALSENSE UPDATE! I would like you guys to try it: so why not play it with your DualSense?

https://geronimokuwait.itch.io/1-800-toast

I am focused on Mario Music, if you want I can take music directly from the actual Disk System

The game’s graphics are great, but I would like Mobile Support please

HTML

As a devout Mario fan (Why have I got every Nintendo System in Existence!?), I wanna join as a Composer

5 out of 5, this already looks amazing! I would like mobile support though!

Hey guys! I just released a new game called 1-800-TOAST!Its a pretty simple game and I would really like your feedback on it so…ladies and gentlemen, I present to you THE GAME

To rate my game, you can either tell it here or rate it there, and also send me suggestions!

“Justice is best served Hot!”

Play as a toast as you receive complaints about other bread in the city of Sourdough! Speed through the Multiple Achievements and some other things! And be careful to not get a bad rating from the Judges!

Likely Impossible Suggestion!

What if you were to port this to an actual DS, do you think you can make a downloadable version that can be loaded on homebrewed DS Systems?

About Echo Heist

We made a game called Cell.io, Cell.io is a great game, it went great until it suddenly got removed thanks to a hack (in which I reposted the game) and while dealing with the hack I was like: “HEY, Why don’t we make a new game!?” And thus Echo Heist was born and also getting daily updates!

Gameplay

This game lets you play as a rookie agent (Agent 09) that was introduced to technology you never noticed before! (Kinda like Harry Potter and the invisibility Cloak, in-fact, it’s the same idea (partially)) So simply, you become invisible but you can’t move, if you make a noise (resonate) then you can move but risk getting caught by the guards that are defending the core in which you have to infiltrate, there are 30 levels and personally I can’t even get past level 3! Do you think you can get to the final level?

The Acoustic Engine

The engine was created using HTML to make the game, the acoustic engine will be released publicly once the game hits 5000 plays!

And now you know the basics, PLAY NOW!

sure!

That looks great, think you can do a mobile release?