I'm glad you enjoyed it! I can actually provide a little insight into the inner workings, if you are curious.
This game was made in 3 hours for Trijam #374. As such, it is very roughly polished. The enemy AI is quite simple, lacking any navigation or object avoidance. Instead, they simply run from the player with a randomized movement offset, which simulates panicked running. This can be useful, however, as you can trap them against walls for an easy meal, especially as you learn the dungeon layout. You do, indeed, lose mass faster over time to keep the challenge increasing at a consistent pace.
I was actually in the midst of a polishing updateto improve enemy spawning today, which is out now. You should find the issue with finding adventurers to be fixed, should you care enough to play any further. Regardless, thanks for playing!




