Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Delicious DungeonView game page

Submitted by WashedFrog — 1 day, 9 minutes before the deadline
Add to collection

Play game

Delicious Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.5003.500
Visuals#83.3003.300
Audio#112.9002.900
How do you rate the game overall (you can consider fun, dev time, etc.)?#132.8002.800
How well does the game fit the themes?#173.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
7 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I can't believe how much content is in this game for such a short dev time. Got the most play time out of me of any game this jam.

Developer

Awesome to hear that! Thanks for letting me know!

Submitted(+1)

I’m absolutely amazed that you managed to make all of this in three hours without AI, great work!

Developer

I did use AI, I used Claude Code for the programming. I also decided to use an asset pack for the pixel art this time. I spent all my time purely on design decisions for the game based on playtesting and placing tiles from the tileset etc.

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.

Submitted(+1)

Really cool game!! Amazing that this was done in 3 hours...

Developer (3 edits)

Thank you! I couldn't have made it as far as I did without using AI for the code and this asset pack for all the art and sound effects (minus the soundtrack which I made in jsfxr).

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.

So it wasn't too difficult to make, I just made all the design decisions.

I've made sure to add a disclaimer for the above.

I played your game and it was super smooth btw, loved the sound effects, made it to 8 meals. Thanks for sharing!

Submitted(+1)

This is outstanding. Top marks for gameplay, and then to find that once you've fully automated the tavern there is a second part to the game where you get to go adventuring in dungeons yourself. It's absolutely phenomenal. However, I don't believe for a second this was done in 3 hours...

Developer (3 edits)

First off, I want to thank you for playing and I really appreciate you taking the time to give me feedback, it means a lot to me. 

To answer your question I'd like to be fully transparent.

I usually make all the art and sound effects for my 3 hour games, you can check my other submissions to past Trijams if you want to see the scope of those. This time I made the decision to focus more on polish and used this asset pack for all the pixel art and effects along with the sound effects. I created the soundtrack in jsfxr. Fun story: The crash noise I used in the soundtrack was hand edited waveform that ended up sounding almost identical to a dog barking in the distance and my dogs went crazy while I was working on it lol. I use Claude Code and vanilla HTML+JS as a single file for these three hour games since I've found it to be the best way to focus on the actual design of the game. I'm an experienced software engineer and that's just how I build software now. I wasn't able to find anything in the rules for the jam explicitly banning the use of coding agents for programming and non-user-facing parts of the game. If it is against the rules or the spirit of the jam, then I am clearly in the wrong and will disqualify myself. Other jams I've submitted to recently explicitly stated that they don't ban the use of AI-assistance for coding because it isn't something that could be policed anyway, I figured since it wasn't stated anywhere it wasn't really an issue. I could very well be wrong and maybe I missed something about it somewhere. Looking forward to hearing what you think.

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s

I've made sure to add a disclaimer for these things, so thanks for bringing that to my attention.

P.S. I really enjoyed your game! Very impressive, you are clearly a lot more experienced than I am. I'm currently trying to figure out 3D modeling/rigging/animation/texturing etc since I really want to make good 3D games in first person.

Submitted(+1)

Thanks for your reply. And, me too! I've been a software engineer for24 years now but, like many people, am getting used to what software engineering looks like in a world of AI. Using Claude Code + HTML+JS with an asset pack makes sense how this could be done in 3 hours now. You're absolutely right that there's nothing in the rules about using AI and KrisKuroni confirmed usage of AI is okay on a stream a while ago when someone queried about my use of AI artwork for a series of games I made (e.g. the menu/intro screens and 3D model in https://vmpwje.itch.io/flora-and-the-witch). I look forward to seeing your contributions in the future!

Developer

Thanks for letting me know! That clarifies a lot. I’m looking forward to seeing your contributions as well!

Submitted(+1)

At first I thought I would be overwhelmed by the interface, and bored by a repetitive gameplay, but in fact it was super intuitive and fun, and I really wanted to play again and win more money! The mini-games to serve the customers are very cool, and I loved the break times, it adds a nice rythm to the loop! Lovely game!

Developer

Glad you enjoyed it! Thanks for leaving this comment :)

Submitted(+1)

Wow, a beautifully designed game. Fitting, consistent assets. I had fun playing it.

Developer

Thanks for the nice comment! Glad you had fun!