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GCM

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A member registered May 06, 2019

Creator of

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Loved the game! specially the art, color palette and mechanics! Also it's rare to have a game with good audio, so that's something that I have to compliment too!  But unfortunately I had some problems with late input on controls and two specific bugs on the second puzzle when you have to use both size abilities in the mushroom area that made me get stuck during my playthroughs.

1. After being launched by a mushroom pad it seems like the character gets a little stuck on air, so most of the times landing would be on the edge of the poisonous area, making me always lose a heart;

 2. In the times that I could land well in the green floor, without touching any purple poisonous areas, I would still lose two hearts, tested it sometimes and it seems that it happens after getting the "get tiny" ability, don't know if that's intended since I got tiny, so maybe my life shortens, but it continued to be only one heart even after retrieving the ability.  

I reloaded the page and tried playing again your game, sadly those events still happened.

But hey, from all of the games that I played in this jam, I think yours was the most creative, smart and polished! Even if I got stuck it was an incredible game and experience, the puzzles were trully unique and challenging,  creating interesting and fun puzzles for a game is already an achievement by itself, it can fry oneself's brain, me, I'm that oneself, love thinking on puzzles, it's hard to make something that's fun and engaging!  Your game made me inspired to try doing something like your project someday and I will recommend playing it to my development partners, I'm sure they will have fun and appreciate it too!

Loved the meaning and symbology behind the game, don't know if I could call it a metroidvania, but i couldn't play the game 'till the end because I couldn't get pass the boss. Also had problems using dash and after getting game over there was time that when I started the game again it got stuck because the main character didn't appear after loading. But still good work and great idea!

I trully loved the aesthetic and the idea, this game has so much potential! I really really wanted to play more of it, but unfortunately it started to be hard to play because there was a lot of bugs.

- The camera was too close to the floor, sometimes making it stuck, specially if you went really fast; 

- There was some hitboxes on walls, enemies and launch pads that kept making me get stuck;

- I couldn't always use the jumpy hammer, I think it got stuck on the animation sometimes, can't pinpoint well what was causing the bug in this case;

- If I was running and the scenes changed to another area of the level that had a wall,  I would end up beating it and getting launched back to the last area;

 - If I died while hammering a lot of enemies and breakable bricks, then died, I was sent back to my last checkpoint for a while, which was the are with , I think, 3 doors, and I would be able to open locked doors instead of just continuing to explore the map.

Please, if you read this feedback, don't get discouraged, I've been playing some games of this jam and yours was the most fun, I loved so many aspects of it and would love to see an update where you fix these bugs, the idea is so creative, the art direction is wonderful and it makes me remember a lot of games that I adore! If you finished this I would buy this game, don't lose hope over the things that I pointed out, I commented about them because I want to see this game go well. And if you do update it, please notify me, I want to play it again!

Also, could you, please, tell me which programs you used for the art? 

I liked the concept, it's always rare to have a horror metroidvania game, also to occur in a "basement/dungeon", pretty neat. But I don't know if I could call the genre to be "psychological horror", it would suit better as a horror game since I felt that it relied on a lot of gore for the setting, also for more feedback, I had some troubles with the hitbox in the doors and since the main character had a sword I anticipated to be able to use it in some way. But overall I really liked the ambience, it got a great tension, which caused me to get jumpy and get scared some times in the game.

Thank you so much!!! That part is also one of my favorites! It was a great idea that was created and implemented by our beloved main programmer using my animations, he made it as a surprise. Makes me full of joy that our game reminded you of Metroid Fusion because it was our major inspiration! The death sound was a fun addition by our other programmer that normally has creative and out-of-the-box ideas haha.

We are considering updating it, hope to hear from you next time!

Hello! I'm the one that made the art and animations, thank you so much for taking the time to comment and leave your opinion, it honestly makes me so happy that you enjoyed them! It was my first time doing this kind of art. And we get it, we are considering on polishing and fixing some aspects that we couldn't finish before posting on re-launch post game jam, much appreciated, we will use your feedback on it.