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Loved the game! specially the art, color palette and mechanics! Also it's rare to have a game with good audio, so that's something that I have to compliment too!  But unfortunately I had some problems with late input on controls and two specific bugs on the second puzzle when you have to use both size abilities in the mushroom area that made me get stuck during my playthroughs.

1. After being launched by a mushroom pad it seems like the character gets a little stuck on air, so most of the times landing would be on the edge of the poisonous area, making me always lose a heart;

 2. In the times that I could land well in the green floor, without touching any purple poisonous areas, I would still lose two hearts, tested it sometimes and it seems that it happens after getting the "get tiny" ability, don't know if that's intended since I got tiny, so maybe my life shortens, but it continued to be only one heart even after retrieving the ability.  

I reloaded the page and tried playing again your game, sadly those events still happened.

But hey, from all of the games that I played in this jam, I think yours was the most creative, smart and polished! Even if I got stuck it was an incredible game and experience, the puzzles were trully unique and challenging,  creating interesting and fun puzzles for a game is already an achievement by itself, it can fry oneself's brain, me, I'm that oneself, love thinking on puzzles, it's hard to make something that's fun and engaging!  Your game made me inspired to try doing something like your project someday and I will recommend playing it to my development partners, I'm sure they will have fun and appreciate it too!

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Thanks for the great feedback and kind words!
Sorry about the bugs you encountered, It was very near the end of the 'submit by' time that we were able to add the mushroom bounce mechanic in properly, so it's not quite as smooth as we'd have liked it to be currently. Hopefully it'll allow more reliable air control later. We also didn't quite have time to add in a satisfying 'pop' sound when the mushroom comes back up(though one had been made for it), so look forward to that as well 

As for the second issue with the tiny ability, it is partially intended. I ended up putting together most of the puzzles the last day/night with the mechanics we had in place, so it wasn't till a while after I realised the very first mini puzzle you do while small could be made entirely irrelevant by damage boosting through the enemy. So we made a quick fix to change the health bar while small, but in our haste didn't properly fix it so your health returned to what it was originally when reverted. We'll definitely patch it once we can. 

Puzzle making is a lot of fun! I'll be honest, I didn't think I was capable of making satisfying to solve puzzles either, but to be honest, it's just really hard to make puzzles with a blank canvas. Once you start putting tiles down, and running around and trying what works it becomes a lot easier. So much of puzzle building is about taking your core mechanics and asking yourself 'what does this allow me to do? what are the limitations of this mechanic, and how can it interact with the rest of the game/ other mechanics in a way that feels meaningful? It feels a lot more intimidating when it's all in your head, but create some pieces and tools to work with, and just play around with them and you might surprise yourself with what you can come up with! (also don't forget the most important rule 'generally avoid trying to introduce more than one mechanic at a time'. Like the very first pedestal room in the desert area, It's not much of a puzzle by itself, but it's there to make sure the player knows how to pick up a relic and that they can be put down on a pedestal again, and in fact need to otherwise they'll burn to death with that specific one. It's a simple thing but it's needed in every single puzzle going forward, so I made sure it was the first thing we covered.)

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You're welcome! I really liked the game so I wanted to help with any way possible that I could, which is normally by giving feedback and complimenting what you loved haha. And hey, it's ok, we also had to fix some problems that came out of nowhere near the submission time, so I totally get it haha, literally was finishing the menu art on the day that we had to submit, I still had a lot of ideas and art that I wanted to implement and make, but couldn't. Also, everything that you said makes a lot of sense, we too could list little fixes here and there that we want to update later, I think that's something normal that happens on game jams, since even if you have a month anything could happen during development and in your life, affecting on how much time you really have, specially depending on how much experience you have with game jams and the mechanics/art you want to make.

Also, thanks for the tips with puzzles! it really is kinda scary on a blank canvas, that and map making depending on the game's genre, I know that you just have to explore and have fun, but it's hard sometimes with time that you have or getting stuck, so really, how you folks made it and how fun it was should really be appreciated. The one gimmick rule is an incredible tip too! Totally forgot that, I'm gonna write it down!

Also, thanks for sharing all of this, makes me like the game even more and feel the kindness that our community can have for loving games, I can see how much you guys were passionate and tried your best with this game jam, that's incredible, keep it up, hope to see the update soon then, it will be a great game, I would even pay for it haha. Wish the best for you and your team, you guys have potential and know how to make a fun game, I have been playing more of the jam and yours continue to be my favorite. If any of you feel inclined, please play ours too, I would appreciate and be extremely happy to see any of you on the comments too, but no pressure, really! Please do send a message after updating it if you remember so I can revisit it, but I'll keep an eye out! Good luck to all of you!