Thanks for the great feedback and kind words!
Sorry about the bugs you encountered, It was very near the end of the 'submit by' time that we were able to add the mushroom bounce mechanic in properly, so it's not quite as smooth as we'd have liked it to be currently. Hopefully it'll allow more reliable air control later. We also didn't quite have time to add in a satisfying 'pop' sound when the mushroom comes back up(though one had been made for it), so look forward to that as well
As for the second issue with the tiny ability, it is partially intended. I ended up putting together most of the puzzles the last day/night with the mechanics we had in place, so it wasn't till a while after I realised the very first mini puzzle you do while small could be made entirely irrelevant by damage boosting through the enemy. So we made a quick fix to change the health bar while small, but in our haste didn't properly fix it so your health returned to what it was originally when reverted. We'll definitely patch it once we can.
Puzzle making is a lot of fun! I'll be honest, I didn't think I was capable of making satisfying to solve puzzles either, but to be honest, it's just really hard to make puzzles with a blank canvas. Once you start putting tiles down, and running around and trying what works it becomes a lot easier. So much of puzzle building is about taking your core mechanics and asking yourself 'what does this allow me to do? what are the limitations of this mechanic, and how can it interact with the rest of the game/ other mechanics in a way that feels meaningful? It feels a lot more intimidating when it's all in your head, but create some pieces and tools to work with, and just play around with them and you might surprise yourself with what you can come up with! (also don't forget the most important rule 'generally avoid trying to introduce more than one mechanic at a time'. Like the very first pedestal room in the desert area, It's not much of a puzzle by itself, but it's there to make sure the player knows how to pick up a relic and that they can be put down on a pedestal again, and in fact need to otherwise they'll burn to death with that specific one. It's a simple thing but it's needed in every single puzzle going forward, so I made sure it was the first thing we covered.)