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Loved the art and the designs! I'm really curious to know how you made since it looks like a classic! I think your interpretation for absurd side effects was really creative and interesting, normally the ideas around this theme gravitates toward effects on the main character, but to be used on armors was really fun! I only have some points that would like to share.

- When I learned about the skill points I had five points in total since it was early in the playthrough, distributed them but my skills only registered three points alocated, then when I tried again I noticed that if you try attributing them to STA the point isn't counted and you end up losing it; 

- I took sometime to understand that the button on the left of an item was to equip them because I thought that it would be by keyboard since they were small, maybe an skill issue of mine, but I thought it was a symbol to indicate that it was something able to equip;

 - Was able to cheese the holtacas by being positioned a little to the front of their leg or after attributing only in STR;

- I felt that the range attack was short the same way abhimonk felt;

- I think the item that makes you tiny wasn't working, played the game three times to make sure it wasn't an event.

But overall the game is pretty good! I find it so neat that you made crafting possible in the game! It was incredible when I noticed that you had it, an armor system and a skill points system, that was really unique and charm to your game, I've been playing some games from this jam and currently yours is the only one that I saw implementing these aspects, such a great idea! I only pointed those items above because when I like something I want to see it go well, so it would be really nice if you continued working on it post jam, updating and exploring the game a little more would be interesting,  maybe adding some sounds and a little track would up it even more! you have well established base for a good game!  and please, would love if you would share with me which program you used to make the art and how you made the green pop so well , it's beautiful!

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Thank you very much! The art program I used for this (and pixel art in general) is Aseprite, very neat program for doing pixel arting. I didn’t have enough time for doing some music or sound effects but yes, it’s definitely could be a big improvement. I had a little piano jingle ready but it didn’t fit the theme too much so i scrapped it lul

Overall, thank you again! Hopefully I’ll have enough time to work on this to flesh it out haha

Edit: I figured out why the scale side effect cannot happen, I do the effect randomizing as a random integer between 0 to 2, instead of something like from 0 to len(side_effect), while the side_effect array goes to 3, so the scale effect will never be applied T_T

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I also use Aseprite! It's fantastic, was the popping color effect using the base aseprite or was it with an extension? i found one on itch that had neon effects and I'm really hyped to use it eventually.

And I got you, we had short time for sounds and tracks too, we were able to put some, but it's in the plans to update it! Sometimes even if you have a month life happens and there's always something that you could have polished or implemented on a game jam project, I had a lot of ideas that I wanted to put but couldn't haha

Dang, that problem makes sense! Will you make the scale effect in another way then maybe?

You're welcome! I would love to play again to see the finished product, it has potential! If you do update it could you please notify me? If you remember?

The popping color effect is specifically Godot’s WorldEnvironment node, in which i tweaked it so the colors glow a bunch haha, the original assets are just standard pixel art