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Gaziduc

43
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A member registered Aug 14, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Hello,

First of all, thanks a lot for your feedbacks, this is precious for me.

I agree, the player should be able to drop the card anywhere, not just on the "+" sign, but I did it like that because it was simpler to create/implement the game this way. Maybe I should explain better to the user that he/she can only put cards on "+" with a small tutorial?

Then, I really think the

If (A) B
[else C]
End

Should be shown like you said, with A and B (adn C) being sub-blocks inside the block. So far I don't know how to show that, but I will try to find and implement it in the next version.

For you last point, there is a preview map :


(1 edit)

Tested on Firefox / Windows 11, it works :


(Don't know why the animated gif does not work here on itch...) 

Ok.

I only tested on Chrome/Edge Windows 11.

I will try on Firefox, but it may only work on Chromium based browser.

(1 edit)

Hello,

What is your OS ?

Also putting a "Character" / "Mr Mustache" card would be a little bit repetitive, because all the levels would start with this card. But I understand.

Nobody ?

Also, the new features of 1.0.0 (comparing to 0.23.0) are:

  • Some levels can have multiple characters to move with the same program:


I've done this to avoid bypassing the real concepts of logic, and generic programming.

(1 edit)

Video Explaining the project: 

(1 edit)

Link: https://gaziduc.itch.io/blokoding

It's a game to help children learn the basics of programming!

I would like to have some feedback so I can improve the game, and how it would be more interesting for a child to play it. Feel free to leave a comment on the page!

Also, the itch page for Blokoding is a bit monotone, but I have no ideas about how to improve it. Also need feedback on this point.


(1 edit)

🚀Blokoding: Building Visual Programming

Over the past few months, Blokoding has evolved from a simple idea into a powerful visual programming platform designed to make coding more intuitive, engaging, and accessible for everyone.

Here’s a look at what’s been happening behind the scenes:

🔧 Core Engine Improvements We’ve been refining the block-based logic engine to ensure that every interaction feels smooth, predictable, and fast. The system now supports more complex logic flows, real-time validation, and dynamic block behavior.

🎨 A More Expressive Interface The UI has undergone major updates. Blocks now adapt to context, color-coding is more meaningful, and the entire workspace feels cleaner and more modern. This creates a more enjoyable and less cluttered building experience.

💡 Expanded Component Library New block categories are being added to empower users to build richer and more interactive projects without needing to write a single line of code.

🌐 Collaboration We’re adding real-time collaboration so teams, classrooms, and creators can build side by side.

Blokoding is still evolving, but every update brings us closer to a world where programming is more visual, intuitive, and accessible to everyone. Stay tuned... 🚀

Link to play: https://gaziduc.itch.io/blokoding

Thanks a lot! ❤️

(4 edits)

Hello everyone,

Blokoding makes it easier for children to learn programming. Yeah, a game to learn programming! Just drag and drop cards (for instance actions, loops, conditions...) and start a level to make your character move and execute your program in-game.

Link: https://gaziduc.itch.io/blokoding

Video: 

Screenshots:



Features:

  • Solo and online/multiplayer co-op mode!
  • Various environments and different levels (rock, lava, forest...) with gameplay mechanics that changes accordingly.
  • Strong lore with voices in English or French, and cartoon protagonists
  • Help kids to learn basics of programming (loops, conditions...)

The game is no longer in early access, so don't hesitate to play it!

Just so you know, there are now 10 levels!

Great game!

Oh I remerber myself playing this game a few years ago !

(1 edit)

Hello,

Just to be sure everyone knows it, with godot 4.3+ you don't need SharedArrayBuffer anymore, as it's no longer required.

Godot 4.3 will FINALLY fix web builds, no SharedArrayBuffers required! - General - Godot Forum

(2 edits)

Ok, after dozens of runs, finally manage to get 44 sec !

Indeed 45 seconds might be unbeatable!

Thanks a lot!

I was searching for some interesting small game, and found this: https://leonard-plantey.itch.io/locoloop

I just loved it, it's a tower defense, where you control a train that move around the tower you have to defend. You can control only the speed of the train. After each wave of enemies, you can upgrade your train with more wagons and stronger weapons on it.

Sad that there are only 15 waves however, I won the first time I played, but still interesting and fun.

Love this kind of games! (time: 14:43.92)

v0.3 available with more content: https://gaziduc.itch.io/the-desktop-trojan

https://gaziduc.itch.io/the-desktop-trojan

This game is a small desktop experience that could happen to everybody downloading things on the internet. Find your way to repair your computer before the virus destroys it!


❤️

Sure. Thanks for playing!

(1 edit)

Thank you very much !

Just made a devlog about updating my game to Unity 6 : https://gaziduc.itch.io/get-the-crates/devlog/823965/get-the-crates-052-build-wi...

Here's a copy of the post:

-----------

Hello,

I have just noticed that Unity 6 (formerly known as Unity 2023) is no longer in beta. So basically, I've just ported the Get The Crates project from Unity 2022.3 to Unity 6! This means a few things:

  • You will no longer get the "Made with Unity" splash screen. Sure, this wasn't a big drawback, but still, it was annoying. For this version, I have totally removed the splash screen (there is still the loading screen on Webgl/browser build), and I am considering making a custom splash screen in the future.
  • Build size have a little bit increased... but it's stil like 50 Megabytes, so, who cares.
  • While upgrading unity, I updated all packages to their latest version. This includes the networking solution used (Photon Unity Network 2), the authentication provider (Azure Playfab), and some unity internal packages.
  • By the way, I enabled game antialiasing.
  • On Windows, the game may try to use DirectX12 if possible. I'm saying "may" bacause I noticed a new d3d12 folder in the windows build, but the game still launches if I delete it (It surely will fallback to DirectX11? Didn't really find anything about it on the internet...)
  • The minimum Android version to play on smartphone is now Android 6 (Marshmallow).

For those who don't know, Unity canceled their "Runtime fees", which is an awesome decision: https://unity.com/blog/unity-is-canceling-the-runtime-fee. When The runtime fees were first announced before it were canceled, I started making project on Godot 4...

Thanks.

------

That's it, don't forget to play my game Get The Crates : https://gaziduc.itch.io/get-the-crates which is free and without ads.


Great!

Just posted a devlog for my online multiplayer game: https://gaziduc.itch.io/get-the-crates

Just so you know, the game is playable on Mobile also.

(1 edit)

Hello,

Les graphismes du jeu ont l'air bien, mais faire payer un morpion, je ne sais pas si des gens acheteront, tu devrais le mettre en "Pay what you want". Aussi le jeu est en anglais, mais la page et ce post sont en français, autant tout mettre en anglais.

Thank you very much!

(1 edit)

Hello,

I've created an online multiplayer game where the goal is to take the most crates possible. When you pick-up a crate, you change weapon.

Link to itch.io page : https://gaziduc.itch.io/get-the-crates

Video :


Some of the game features:

  • 4 players in the same room
  • 3 maps that have different size
  • Controllers supported 🎮
  • Friends list (join a friend quickly!)
  • Bot players, if you don't have friends.
  • Customize your character with skins!
  • Trophies 🏆
  • In-game chat (text and voice chat!)

Weapons:

  • The Gun: a simple gun that make 1 damage to the enemy
  • The Double Gun: it shoots left and right simultaneously
  • The Machine Gun: it shoots more quickly and is an automatic weapon (you don't need to release the space bar and re-press it to shoot again)
  • The Explosive Gun: it kills instantly the enemy but takes more time to reload.
  • The Disk Gun: it kills instantly the enemy, and go through it, but it takes even more time to reload
  • The Shotgun: throws 5 shots at a time.

If you play my game, don't forget to let a comment on the page (Also If there is nobody in the game lobbies, you can play against bots).

Thanks!

Thanks. I will add more levels in the future.

Thanks for commenting!

Thanks!

Thank you!

Great sokoban game!

I have also done a sokoban game : https://major-zero.itch.io/push-crate-sokoban

Hope you'll play it and like it!

Great sokoban game!

I have also done a sokoban game : https://major-zero.itch.io/push-crate-sokoban

Hope you'll play it and like it!

Great sokoban game!

I have also done a sokoban game : https://major-zero.itch.io/push-crate-sokoban

Hope you'll play it and like it!