Thanks !
Gaziduc
Creator of
Recent community posts
Hello,
First of all, thanks a lot for your feedbacks, this is precious for me.
I agree, the player should be able to drop the card anywhere, not just on the "+" sign, but I did it like that because it was simpler to create/implement the game this way. Maybe I should explain better to the user that he/she can only put cards on "+" with a small tutorial?
Then, I really think the
If (A) B [else C] End
Should be shown like you said, with A and B (adn C) being sub-blocks inside the block. So far I don't know how to show that, but I will try to find and implement it in the next version.
For you last point, there is a preview map :

Link: https://gaziduc.itch.io/blokoding
It's a game to help children learn the basics of programming!
I would like to have some feedback so I can improve the game, and how it would be more interesting for a child to play it. Feel free to leave a comment on the page!
Also, the itch page for Blokoding is a bit monotone, but I have no ideas about how to improve it. Also need feedback on this point.

🚀Blokoding: Building Visual Programming
Over the past few months, Blokoding has evolved from a simple idea into a powerful visual programming platform designed to make coding more intuitive, engaging, and accessible for everyone.
Here’s a look at what’s been happening behind the scenes:
🔧 Core Engine Improvements We’ve been refining the block-based logic engine to ensure that every interaction feels smooth, predictable, and fast. The system now supports more complex logic flows, real-time validation, and dynamic block behavior.
🎨 A More Expressive Interface The UI has undergone major updates. Blocks now adapt to context, color-coding is more meaningful, and the entire workspace feels cleaner and more modern. This creates a more enjoyable and less cluttered building experience.
💡 Expanded Component Library New block categories are being added to empower users to build richer and more interactive projects without needing to write a single line of code.
🌐 Collaboration We’re adding real-time collaboration so teams, classrooms, and creators can build side by side.
Blokoding is still evolving, but every update brings us closer to a world where programming is more visual, intuitive, and accessible to everyone. Stay tuned... 🚀
Link to play: https://gaziduc.itch.io/blokoding

Hello everyone,
Blokoding makes it easier for children to learn programming. Yeah, a game to learn programming! Just drag and drop cards (for instance actions, loops, conditions...) and start a level to make your character move and execute your program in-game.
Link: https://gaziduc.itch.io/blokoding
Video:
Screenshots:

Features:
- Solo and online/multiplayer co-op mode!
- Various environments and different levels (rock, lava, forest...) with gameplay mechanics that changes accordingly.
- Strong lore with voices in English or French, and cartoon protagonists
- Help kids to learn basics of programming (loops, conditions...)
The game is no longer in early access, so don't hesitate to play it!
Hello,
Just to be sure everyone knows it, with godot 4.3+ you don't need SharedArrayBuffer anymore, as it's no longer required.
Godot 4.3 will FINALLY fix web builds, no SharedArrayBuffers required! - General - Godot Forum
I was searching for some interesting small game, and found this: https://leonard-plantey.itch.io/locoloop
I just loved it, it's a tower defense, where you control a train that move around the tower you have to defend. You can control only the speed of the train. After each wave of enemies, you can upgrade your train with more wagons and stronger weapons on it.
Sad that there are only 15 waves however, I won the first time I played, but still interesting and fun.
v0.3 available with more content: https://gaziduc.itch.io/the-desktop-trojan
https://gaziduc.itch.io/the-desktop-trojan
This game is a small desktop experience that could happen to everybody downloading things on the internet. Find your way to repair your computer before the virus destroys it!

Just made a devlog about updating my game to Unity 6 : https://gaziduc.itch.io/get-the-crates/devlog/823965/get-the-crates-052-build-wi...
Here's a copy of the post:
-----------
Hello,
I have just noticed that Unity 6 (formerly known as Unity 2023) is no longer in beta. So basically, I've just ported the Get The Crates project from Unity 2022.3 to Unity 6! This means a few things:
- You will no longer get the "Made with Unity" splash screen. Sure, this wasn't a big drawback, but still, it was annoying. For this version, I have totally removed the splash screen (there is still the loading screen on Webgl/browser build), and I am considering making a custom splash screen in the future.
- Build size have a little bit increased... but it's stil like 50 Megabytes, so, who cares.
- While upgrading unity, I updated all packages to their latest version. This includes the networking solution used (Photon Unity Network 2), the authentication provider (Azure Playfab), and some unity internal packages.
- By the way, I enabled game antialiasing.
- On Windows, the game may try to use DirectX12 if possible. I'm saying "may" bacause I noticed a new d3d12 folder in the windows build, but the game still launches if I delete it (It surely will fallback to DirectX11? Didn't really find anything about it on the internet...)
- The minimum Android version to play on smartphone is now Android 6 (Marshmallow).
For those who don't know, Unity canceled their "Runtime fees", which is an awesome decision: https://unity.com/blog/unity-is-canceling-the-runtime-fee. When The runtime fees were first announced before it were canceled, I started making project on Godot 4...
Thanks.
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That's it, don't forget to play my game Get The Crates : https://gaziduc.itch.io/get-the-crates which is free and without ads.

Great!
Just posted a devlog for my online multiplayer game: https://gaziduc.itch.io/get-the-crates
Hello,
I've created an online multiplayer game where the goal is to take the most crates possible. When you pick-up a crate, you change weapon.
Link to itch.io page : https://gaziduc.itch.io/get-the-crates
Video :
Some of the game features:
- 4 players in the same room
- 3 maps that have different size
- Controllers supported 🎮
- Friends list (join a friend quickly!)
- Bot players, if you don't have friends.
- Customize your character with skins!
- Trophies 🏆
- In-game chat (text and voice chat!)
Weapons:
- The Gun: a simple gun that make 1 damage to the enemy
- The Double Gun: it shoots left and right simultaneously
- The Machine Gun: it shoots more quickly and is an automatic weapon (you don't need to release the space bar and re-press it to shoot again)
- The Explosive Gun: it kills instantly the enemy but takes more time to reload.
- The Disk Gun: it kills instantly the enemy, and go through it, but it takes even more time to reload
- The Shotgun: throws 5 shots at a time.
If you play my game, don't forget to let a comment on the page (Also If there is nobody in the game lobbies, you can play against bots).
Great sokoban game!
I have also done a sokoban game : https://major-zero.itch.io/push-crate-sokoban
Hope you'll play it and like it!










