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(1 edit) (+1)

Hello,

Just to be sure everyone knows it, with godot 4.3+ you don't need SharedArrayBuffer anymore, as it's no longer required.

Godot 4.3 will FINALLY fix web builds, no SharedArrayBuffers required! - General - Godot Forum

(+1)

It's not required if you have no need for multi-thread support. Personally I export with threads and use SharedArrayBuffer because I don't want glitches in my audio streams. I make 3D games; maybe in 2D the difference between single-thread and multi-thread is not so relevant.