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Gamenio

119
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2
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26
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A member registered Mar 26, 2019 · View creator page →

Creator of

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I played the web version. I’ll try playing the desktop version later :D

Very cute lil’ guys! First and foremost, the juice of smashing rocks against things is top notch, suuuuuuuuper satisfying! Although I would suggest maybe reducing the necessary hits to break things. I messed around with the game trying to figure out what to do, and after 20 minutes I realized that combining guys was a thing. Even after a while and unlocking quite some guys. I even unlocked a lil fire guy but he died too quickly too soon (twice!) before I managed to understand what he did or what to do with him :( Sadly I couldn’t figure out if there was a greater objective to be achieved, nor how to get to it.

I also experienced an issue other dev mentioned, about lil’ guys breaking out of nowhere when trying to move them. I noted it happened specifically after hitting something with a rock, then clicking in any (destroyable) guy will just, well, destroy them. This happend quite a lot with branches for some reason, and it was quite frustrating since I needed them, well, I guess you know for what lol

I really liked the concept, although maybe for a game with this amount of content a little explanation would help a lot, at least clarifying the possibility of combining things from the start.

Amazing job! Can’t stress enough how satisfying was to break thigs with the rocks, game feel at it’s finest!

Thanks so much for playing! It was super insightful to see a live playthrough of the game, thanks a lot for this :D its a bum that you soft locked yourself there, you were so close! I thought of the possibility of this happening, and that’s why there was a single sheep so close to the ones trapped, but the possibility of taking that single sheep to the pen was still there.

Thanks a lot again!

Thanks for playing! Yes, someone else already pointed out being kinda clueless on what the objective was. I guess there’s something to learn from that. Glad you enjoyed the game!

Thanks for playing and for the feedback!

Thanks for playing! The lack of skill check was a design decision, we thought matched the relaxed experience we wanted to bring, but thank you for the feedback :D

Thanks for playing!

Thanks for playing! There is, in fact, an objective! I think it wasn’t as clearly defined as we thought :P

Thanks for playing!

Thanks for playing!

10/10

Beautifully made. The atmosphere is beautifully crafted, the world of floating islands feels so alive due to the attention to detail. The amount of love which was put into this little game really shows.

Outstanding work! Would love an extended version of this game :)

I didn’t understand the goal of the game, since following the rules presented at the beginning or not, the game seemed to progress from one level to the next. I’m not sure if I won or not lol

I like the aesthetics on this one, and I think I kinda get the idea, but I might be too dumb for this one. I couldn’t get past the first question of rock and stomach, I just can’t figure out what the color cards or the hand cards do, and I tried LOTS of combinations.

Great work tho!

Great game! Had a blast playing it. Haven’t reached the challenge level of the game screenshot’s, but I will play it later to do so. Also, I found the shop’s mechanics amazing, super clever! You managed to make buying things in itself be very cool and fun.

Good job!

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Aesthetics are great, but couldn’t gest past the second level. I understood the objective of the game, but didn’t understand when and how the mechanics work. I tried to set a lot of traps but could only spawn spikes or roof debris. Everything else didn’t appear (fire and other traps I couldn’t even see)

I found this one very interesting! I found the mechanics required to progress the game quite simple and fun.

Game Spoilers Ahead Does the fact that the squares are angry is because you're stealing the energy and money produced from it, or am I stretching my read too much?

Good work!

Short & fun experience! Definitely nailed the self explanatory. While having to replay it (because of losign) I wished the tutorial section would just play once, since it was quite annoying having to wait for the same pauses to occur.

I  replayed it a couple times because I've found a bug. If you throw the shield or the sword when you get hit and the slime is stunned, the shield/sword are thrown, but go back to a position below the slime, which makes the weapons inusable for the rest of that game. You can fix this easily by unalowing the use of the buttons if the slime was hit

Good work!

I spoiled myself there was a dash by reading the comments. Even then, took me a while to figure out which key was it. Same with the floating mechanic. Still, it was quite fun and the controls felt responsive.
The levels were fun to move around using the mechanics, and the megaman-like single screen view felt appropiate. The last part though had quite a lot of leaps of faith, which felt a bit frustrating. I died almost 6 or 7 times just to discover where the safe spots were, compared to  the earlier sections in the game where I did not die once.

Overall, fun little game with responsive controls. A couple adjustments could improve the experience a lot (specifically around level design)

The game is up! I'm glad I could use the music you've made. We've made it on time!
Don't worry about the format, I converted it to .ogg
Already "tagged" you in the game's page.

It was a pleasure. Thank you!

The game is up! I left credits for you guys in the game's page. I don't remember if itch.io had another way of giving credits in a game, I'll look up for it later!

Sadly I didn't had time to add the decoration tiles and the trees. These last ones because it was a pain to place every one of them and changing the graphic could potentially lead to a lot of work of reacommodation so I left it as it was. It doesn't look pretty, but it works :P

Other than that I think I managed to use all the assets. Also, thanks for the dirt tileset, it was really necessary!

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Hello! Sorry for the delay, I spent a lot of time yesterday trying to recover the DC account but still no response. I kept working on the game yesterday and today and I'm pretty close to finishing :D

I hope to publish the game in an hour or less.

It's been a plesure to work with you!

Btw, have you had any news from PrincessePika? I don't have any audio tracks made by them so I had to improvise with everything audio-related myself. If they got a track, upload it to the drive folder ASAP please!

Edit: Nevermind! I replied before reading your whole comment lol

Hello Artichat! I'm so sorry I couldn't communicate today, my discord account was hacked and I spent all day trying to regain access. Some friends and family told me the hacker sent them screenshots of a crypto web app scam or something like that. I'm very sorry for any uncomfortability this might have cause you and PrincessePika. 

I still haven't regained access to any of my DC accounts, and since I don't have another way to contact you guys I figured I just leave a comment here and hope you read it. Maybe I'll create a new account tomorrow. If I do I'll let you know my new username here.

The other big thing is that my laptop is now infected with something so I'm not using that to work, and the only thing left I have is a PC with linux. I have backed up the game to github so I think I could keep working on it (we'll see tomorrow), but since I can't turn on the laptop I don't have the drive link with the art assets anymore.

I hope we can make it through this and have a build playable published. If you find a way to share the art you make with me (maybe sharing the drive link here temporarily?) let me know. I hope to have news from you soon.

Let's keep working together!

Yes, our team is full by now! Thanks for reaching out

Hi! I've sent you a discord invite :)

Hello! Yes, I assume we are 3 for the moment

That checks out lol I've sent it to princessepika. Check it now!

Hi Artichat! I've sent you a discord invite :)

Hi! I've sent you a Discord invite! I would like to hear some of the music you've made :)

Hey everyone! I'm a gamedev with 10+ years of experience using GameMaker. I'm looking for artists (musics, sound designers, 2D artists) to make a team and build a game together.
Also, if you're a GameMaker Studio developer and you want to join, you can! (I'll take max 1 additional programmer, since more than that would probably be overkill for the jam, and detrimental for the management) 

What do I want to achieve with this jam?
First of all, I want to work with a team, as it is not only the spirit of the jam but also since I've been doing mostly solo jams through the years.
Secondly, I would like to work with people that not only want to contribute with their main craft (drawing, music, programming, etc), but who would like to be part of the Game Design process, to be able to really create something together. This is not a requirement, so if you would like to join but are not intereseted in the Game Design part of the process, it would be ok.

What is my availability to work on the jam?
I can compromise to up to 2 hours per day during week days, and maybe more or less than that on the weekends, so I'm not expecting to make something very scope-ambitious here. If you would like to team up, please let me know what is your availability too!
My timezone is GMT-3

What can I do other than programming?
I can do 2D art, sound or music if required, although I'm not very good at those and it will probably take me a lot more time than to someone that's proficient in those disciplines.
I can also do project management, I'm used to work with Agile methodology, so we could create a Trello (or Jira board if the scope demands for it) to organize our work.

If you're interested in creating something together, you can answer here and leave contact information, or DM me on X at @GamenioDev

Thanks for reading :)

Hi! That's a very interesting idea! I've done some research and I don't think that would be possible with the .cdb files, but I've found the existence of the Yu-Gi-Oh! Api by YGOProDeck which could allow me to implement a feature to load .ydk deck files to do something similar to what you've suggested.

Thanks for the comment! I will try to work on this feature when I finish polishing the current app features.

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This extension was very useful. I used it to print with my printer from inside of GameMaker with the command
mspaint /pt "<file_location>"

Thanks a lot! This saved me a lot of time of investigation and development :D

The training mode is less than half baked to be honest, I'm planning to add features to make it easier to understand, since it's quite complex to understand without playing around a bit. By the way, there's only one opponent lol (for now).

Thanks for playing and for the feedback!

Thank you! And thanks for playing :D

They were supposed to be Tyson and Ali, but well, you see what came out lol

Thank you! This was a lot of fun to make :)

About the training, yes, it's not even half cooked (I didn't even replaced the old bag sprite :P)
I want to add exactly that: hints for the player to learn the game in that mode and to really understand the controls of the game and the possibilities it gives.

Thanks for playing :D

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Very interesting concept, I like the abstract art and how it matched the atmosphere of the music. I don't know if it has an ending of some sort because I lost :_
I'm a bit of a musician myself and still found it very hard when both headphones played different notes. When it was just the right headphone it was a lot easier. An "easy mode" with having a single sound to match would be appreciated.

Simple but fun. The last level was quite tough to beat :)

Nice twist on flappy bird, the controls feel good. I would like to report you a bug. It seems like the "spawner" object is constantly moving slowly. After I reached a score of around 20-30, I noticed the creatures, hearts and coins started to spawn inside the game view. When I reached around 5-7 minutes of play time, the spawner was behind the player object.

Small and fun game! I struggled the first 4-5 tries, but I started to slowly get a grasp on it and got me hooked. My last highscore was 93.

I got stuck in the 2nd level. I ran to the wall when the moving platform was up, and when it moved down I got above it, but I ended up being at the right side of the box, so I couldn't push it or go back. Maybe a "hold the button to restart" would help