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GameFraek

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A member registered Aug 06, 2019 · View creator page →

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Fun idea, i liked all the different goofy minigames

thanks for the feedback

There is some feedback on the bite in the form of a sound effect i just broke it right before pushing the last build and didnt realise lol

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I think it might have been fine if you only added a rbody to the head for collision? But i'm geussing you tried that. Alternatively as long as you snake has colliders you could give the walls rbodies instead.

Also what your doing kinda sounds like re-inventing hinge joints, but doing it yourself does make it super flexible 

Either way cool approach and thanks for letting me know, it seems to work well for the more fast paced nature of your game

Really cool idea! and I love the aesthetic everything is SO CUTE.

The controls make this game really challenging I wish you could move any direction on the sphere or at least move diagonally, but I enjoyed the challenge.

The experience would be greatly enhanced by some simple music and sound effects too

Still, good job!

Thanks!

I 100% agree it could use a lot more juice like effects, animation maybe even some screen shake on a bite or something 

thanks for the kind words

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Great game man! such a cool take on the Ouroboros concept

your movement is so smooth! and i love the art, its all super cute.
the combo system is also nice and satisying.

I have some minor complains, it could use some music even if its placeholder.
and closing the menu with escape is a little annoying in the web version cause it puts you out of the game.
also i would recommend removing the fullscreen button that the itch pages gives as an option because the build in one from unity is better and they overlap.

With a bit more juice and maybe some more mechanics this could be a really good game, nicely done for a first jam attempt.

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Thanks for the kind words!

And yes we did, the snake is made up out of its head, a bunch of capsule body parts and its tail. Which are connected with hinge joints. These all get a rigidbody (set to dynamic) and a collider (both 2D of course). The rigidbodies are setup mostly the same but the tail is set to be slightly heavier. We also use linear and angular dampening to make it slide around less.

In order to move the snake a script applies a forward or backwards force and a torque for side to side to the head based on input. We also apply only a forward force to the body parts were the force gets reduced by a reduction factor based on how far along in the chain it is. (We apply the force relative to local space by using AddRelativeForce)

That last parts was C_raider’s solution, we found it makes the snake feel a lot better then only applying the force to the head. The problem you run into there is that if you add more body parts the snake would become heavier, making it slower. If we just increase the speed based on the number of segments it becomes inconsistent.

Pegs only have a circle collider unless they are on a track then they have a rigidbody too, but we dont apply any forces through script.

I like your game btw, I’ll leave a comment on your page :)
I’d be curios to know how you solved it.

thank you so much!

We considered automatic triggering for the tail bite but figured it would get in your way on some levels, this way you can recover instead of having to restart. but i think it would have been fine for the most part especially with the current level set. 

thanks for playing and the feedback,

The snake is the only art assest that we made ourself so that checks out haha, shout out to C_raider for that
The controls is a common complaint, and rightfully so, the first version was even more slippery though.

you should be! There was also plenty of stuff we didn't get to include 

But maybe it motivation to keep you going ;)

the point of the different runes / peg version is to acts as obstacles basically 

You only need to encircle the green ones and greys are optional, but finding the right path for your body length is a little tricky sometimes 

Red ones must be outside of the circle which mean clever positioning of you body 

Later we also introduce spiky pegs that kill you and peg that you can push around 

But I admit our current level design Is very bare bones

Thanks for trying it though 

thank 


:D

thank you <3

Nice ouroboros game!

I like the style, especially because you went with trying to incorporate many different mythologies instead of just one like ours (and we didn’t even get around to playing with the theme much)

It’s a little too easy to run into a wall because you didn’t change direction at the right time.
And the puzzles are very basic, but it’s a start (not that ours are super complex lol).

Nicely done :)

Ouroboros gang :D

This one is super good, the puzzle are fun to do, not super difficult but not easy either. Having the snake be stationary is a super interesting take, originally our idea was somewhat similar but we went a different direction with it so I love seeing this version.

And so well worked out too! The style of the art is great and the music is nice and cheery. Not sure if I like the shifting in the sprites as it’s a little distracting sometimes but it does make it feel more lively so.

Well done!

Seems someone had a very similar idea to ours ;)

Its very well done! Especially in style and game feel. The way it looks, being able to push the menu around, the feel of moving around and running in a circle around the objects. Its all really well done and makes the game feel very playful.

The puzzle design seems good, simple enough to understand, complex enough to be challenging, and there’s probably a lot more complexity waiting I didn’t get super far into it.

The concept for this game is pretty cool, I'm also pretty impressed with the visual style for a first Jam attempt, its nothing too special but it works. The little anitmations and shake add just that little bit of juice 

The actual gameplay didnt really do it for me, it feels like there need to be more nuance to when and how often i click, its not bad right now but just not super engaging to me.

at least i didnt run into any bugs and that cant be taken for granted in a Jam! 
Nicely done Ourobro ;)

I enjoyed this one a lot! Sure it’s pretty simply and the moving platforms are super broken but there something very satisfying about trying to beat your time by going around the loop again. 

I love the little preview of the level and the zoom onto it, wish I could actually plan my route but it really only means you have to do at least one loop which makes sense to me.

In practise this is kinda only subtly different from restarting a level and optimizing the route that way really so I wonder if there’s some stuff that could make it more interesting, more consequences of the loop world, I do think the flipping helped with that and is pretty neat but it feels a bit underutilised maybe.

Thanks so much for the feedback!

The auto bite is a good idea that i did consider but i figured that because this game isnt on a grid you might run into it by accident sometimes if we ended up making some puzzles based on elemetens moving or making tight turns. But maybe it would have been fine and we could have for sure improved the detection a bit

dont worry i've been told i also need to fix mine haha

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Great game! I love the style you went for and I love how you kept it very simple for a lot of the levels but still somewhat challenging. You should definitely keep expanding on mechanics. I would have appreciated ted a level select but other than that I really don’t have any complaints.

The Ourobos gang is proud :D

Love your take on the Ouroboros puzzler, its very well done. I also think you did a great job with making simple levels to explain the mechanics intuitively but I do think you should have spread these out a bit more and have some more levels based on just the new mechanics or it and a different one, right now the complexity ramps up a bit too quickly and even if the levels isn’t exactly that difficult it becomes intimidating. would have also appreciated an undo option. Also wanted to mention that I like the style of this game, its cute and fun!

well done Ourobro ;)

Ouroboros gang :D

This game is neat, I especially like the theming, nice music, pretty good art and even very fancy menus and everything. The gameplay mechanic is cool and you did some interesting stuff with it, overall the game does suffer a bit from the player controls making it almost a rage game sometimes but nothing that cant be fix. Or maybe lean into it >:)

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Ouroboros gang lets go!

I’m on a quest to play all the Ouroboros games, Frankly I’m a bit upset at how much of a better execution this is of the Ouroboros puzzle game idea compared to ours haha.

No but really though, great job! The game looks great, plays well, and the concept is super fun. Also love how satisfying that little move sound effect is. I’m especially Impressed how you did all that and still made a bunch of clear clever puzzles.  I was happy with the amount of levels we got to but felt like most were still very simple.

Hey there fellow Ouroboros ;)


LOVE the aesthetic of this one, so cool, the theme-ing is on point.
the gameplay mechanic is neat even if that doesn’t fit the theme as much.

nice and simple
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Hey that works! i was sure i tried that but okay haha let me mess around with it some more

Edit:
Alright I managed to figure it out a bit I do think the concept it pretty cool and I even like some aspect of the executing such as going it first person to program the robot, it’s really fun to see your other version mess around and do stuff too.

The game obviously lack direction as right now it’s unclear exactly what you’re supposed to do and how to do it. But it’s understandable it didn’t all get finished and I think the foundation is there.

 

Fantastic looking game and really cool gameplay loop! I’m impressed that there’s dialog and everything.

I’ve yet to figure out how to solve the whole case and there seems to be a bug where I receive items randomly? But maybe I’m just missing something there.

I dont think the game works :(

i believe the add button is supposed to add a robot for you to program? but when i click it nothing happens and the open store buttons stops working after i've pressed it.

Neat little game! not bad at all for a first. More enemy variety would have help keep it a bit more interesting, even just 2 with unique behaviour gives a lot more possibilities for each room.

Sometimes enemies would spawn a bit close to a door or start being aggressive fast so they would get a cheap hit in.

Also the music stops working after a while, don’t forget to loop it :D

I seem to be unable to play this sadly, upon starting it throws me two errors:

- "code execution cannot proceed because VCRUNTIME140D.dll was not found"
- “code execution cannot proceed because urctbased.dll was not found”

This is for the windows version.

Going through the files i'm still impressed with all the assets you managed to make :)

Here to return the favour :)

I think the concept and atmosphere of this game is quite good, very interesting take on the theme. Unfortunately there were several issue that made it hard to actually enjoy and meet the game on its terms so to speak.

It was unclear what I needed to do, the dialog keeps throwing new information at me when I’m still trying to process the previous info or explore. The timing the information came it also felt a bit unnatural. It was also hard to find the info sometimes, I understand I need to align the solar panel, but how do I know what to align it too? And how do I know if succeeded in scrubbing the air? I like the UI being diegetic but because you’re throw in it gets confusing. 

The game Unsorted Horror has a similar gameplay loop of doing stuff under stress and they get around it by having you do the first time without stress so you understand the possible actions.
Maybe have the station fall apart on your second day of the job?

Movement was nice and intuative but i wish i could rotate my view.
Also sometimes you seem to flip around for now reason but bugs be bugs

Clearly these issues could be ironed out with more time!

Thank you so much!

glad you liked it, can't wait to play yours when I find the time

appreciate the feedback thank you.

You wouldn't believe how much worse it was before haha.

Personally i was considering mouse based movement but was to little too late switch over, might add it as an option later

Nice! and no worries, we and our Jörmungandr games have to help each other ;)

Game looks really good, 
idk if you're aware but if you press space it breaks the gameworld 

i really enjoyed playing this one, the mechanic is a lot of fun and it doesnt take to long to get used too.    the difficulty can be a bit harse but in my experience this just makes you want to try over and over again.