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Nice ouroboros game!

I like the style, especially because you went with trying to incorporate many different mythologies instead of just one like ours (and we didn’t even get around to playing with the theme much)

It’s a little too easy to run into a wall because you didn’t change direction at the right time.
And the puzzles are very basic, but it’s a start (not that ours are super complex lol).

Nicely done :)

(+1)

I like seeing how small design choices leads to these different experiences and think this ouroboros sub-theme interpretation is a good showing of how detailed game design can get and impact player experience. 

For your game, I liked how it seemed like the snake was coming from a pipe /tunnel. It was unclear why the player would want to get the other runes as if I wanted to clear the level I just needed the green ones although I admit I only played a few levels.

Just a hint the snake in this game moves in block increments, so you can choose to stop at a certain point and it should stop. I think I wanted to add a "skill" element to the game but I see this game could have been fun without it.

the point of the different runes / peg version is to acts as obstacles basically 

You only need to encircle the green ones and greys are optional, but finding the right path for your body length is a little tricky sometimes 

Red ones must be outside of the circle which mean clever positioning of you body 

Later we also introduce spiky pegs that kill you and peg that you can push around 

But I admit our current level design Is very bare bones

Thanks for trying it though