Whaaat?! Mr President says: Good game! dude
haha, we are developing more levels and bosses. Please keep updated and recommend this game to your friends!
Wow, thank you soooo much for the great article and video. We are so happy that you like the core mechanic of this game, actually we put a lot of think and work to it.
In future updates we will enhance this core mechanic and make it more robust.
Thank you for you advice!
Wow dude you are providing so much useful feedback. I love what you think about
When you turn a npc into human/zombie, there will be a chance he can have a random quest for the hero, so the hero can talk to him/her. The idea was to create a random generated quest system in the game, although it's in a very initial state right now.
Currently giving a zombie brains won't increase his favor to you but I think this is a very good intend, I'm thinking about adding it as a new feature.
As for "repair kits" and chips, yes that make sense!
Thank you for the feedback. If I were right I think you are talking about treasure room, currently there will be a chance that randomly creatures spawn in treasure rooms(rooms that full of money), but it's not guaranteed. Treasure rooms are designed to be relaxing.
Hi GhostOfWill, I'm glad you like it.
Being a human means you can restore HP and talk to human
Bing a zombie means you are losing HP and capable of talking to zombies, also you can gain more HP when consuming flesh & brains.
Human and zombie form has total different character attribute flavor, if you open your hero stats panel you'll notice that.
Feel free to give us any suggestions to this mechanism :)
Me and my teammate Tapdog have been work on this RoguelikeZombieAdventure demo for a long time.
As in 7DRL we decide to utilize this demo to implement some of our ideas:
You are infected and your infection increase by time. You will turn into a zombie and start losing HP if you can't control the infection. So you have to take advantage of your form, and struggle a way out of hell.