Nice graphics, challenging game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
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Zombie Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 3.667 | 3.667 |
Innovation | #15 | 3.333 | 3.333 |
Roguelikeness | #20 | 3.667 | 3.667 |
Overall | #29 | 3.222 | 3.222 |
Aesthethics | #37 | 3.333 | 3.333 |
Completeness | #54 | 3.000 | 3.000 |
Scope | #86 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
This is a really slick, playable game; way more than I'd expect to see in a seven-day Roguelike! It looks like it has been under development for quite a while before the 7DRL so that makes sense. The graphics and animation are attractive and more importantly the interface does a very good job of explaining what things are.
I haven't completely figured out the how the zombie/human team system works yet but it seems like there are quite a few possibilities there. The couple of times I tried escorting someone it was a bit awkward; we ended up on top of each other, or I had to wait for them to get out of the way before I could move. Otherwise though things worked like I expected.
I'd like to see it have more big bosses in the early levels to surprise the player, but anyway, great job.
Wow - a great and surprisingly deep game. It's hard to believe that it was done in seven days! The infection mechanic is fun - similar to golden krone hotel, you can change forms to access different strategies and player characteristics. I with the game supported keyboard but the mouse control is very well done and about as convenient as can be asked for. A surprising depth of items, weapons, upgrades, etc. Definitely the most robust 7DRL I have played yet.
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