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A jam entry

Zombie RogueView game page »

A turn-based survival and strategy game built for fast play and massive amounts of replay value
Submitted by gamefish with 3 days, 22 hours before the deadline

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Visit Zombie Rogue's game page

Results

CriteriaRankScore*Raw Score
Fun#43.6673.667
Innovation#153.3333.333
Roguelikeness#203.6673.667
Overall#293.2223.222
Aesthethics#373.3333.333
Completeness#543.0003.000
Scope#862.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a really slick, playable game; way more than I'd expect to see in a seven-day Roguelike! It looks like it has been under development for quite a while before the 7DRL so that makes sense. The graphics and animation are attractive and more importantly the interface does a very good job of explaining what things are.

    I haven't completely figured out the how the zombie/human team system works yet but it seems like there are quite a few possibilities there. The couple of times I tried escorting someone it was a bit awkward; we ended up on top of each other, or I had to wait for them to get out of the way before I could move. Otherwise though things worked like I expected.

  • I'd like to see it have more big bosses in the early levels to surprise the player, but anyway, great job.

  • Wow - a great and surprisingly deep game. It's hard to believe that it was done in seven days! The infection mechanic is fun - similar to golden krone hotel, you can change forms to access different strategies and player characteristics. I with the game supported keyboard but the mouse control is very well done and about as convenient as can be asked for. A surprising depth of items, weapons, upgrades, etc. Definitely the most robust 7DRL I have played yet.

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Comments

(+1)

Congratulations for creating such a nice roguelike! The first time I played it and the infection took more and more over me, I thought "Agh, damn, soon I'm (un-)dead and the whole round is ruined." - and I was so surprised and pleased that I can just play on as a zombie! The balancing between the two states was really brilliant and I think you've done some very clever game design in here. That's why I recommended it in a short article and made a little gameplay video of it. :) I wish you good luck with the ratings!

Best wishes,
Sebastian

Developer(+1)

HI Sebastian,

Wow, thank you soooo much for the great article and video. We are so happy that you like the core mechanic of this game, actually we put a lot of think and work to it.

In future updates we will enhance this core mechanic and make it more robust.

Thank you for you advice!

You are very welcome, I think you made more than just a proof-of-concept, but a really fun game instead! Glad you'll work even more on this, it's a treat of a roguelike. <3