Sorry for leaving your game so quickly, but I think your concern is justified. I couldn’t figure out what to do or how to do in the first 5 minutes, there was too much information scattered everywhere, with no clear sense of what’s important and what’s not. In my opinion, you could hide some of the less critical elements at the start and reveal them gradually as the game progresses. The UI could also use better organization to help players know where to focus.
Oh, this is where I stopped, hope it’s helpful to you.




