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(1 edit) (+1)

I’ve cleared the demo. I’m a hardcore fan of grid-based tactics games, and this combination of authentic chess-like movement is incredibly fresh. The shared buff selection each round is a standout feature, and the various characters and overall combat flow are engaging. I just played through in one sitting.

Here are some thoughts or bugs:

  1. Character selection at the beginning needs clearer role indicators: melee, ranged, support? or which chess piece their movement resembles (rook, bishop, knight?). Otherwise it’s just blind picking.

  2. End Turn actually means “save energy and proceed to next round.” It needs clearer explanation to avoid being mistaken for a mandatory “finish your turn” button.

  3. Characters with remaining energy need UI indicators. The “restore 2 energy points per turn” mechanic also needs to be explained.

  4. During player turns, enemy movement and attack ranges should be clickable or hover-previewable. Memorizing every enemy pattern is unrealistic.

  5. Dice rolls may conflict with damage randomness logic. I rolled a 20 but only dealt 11 damage, it was confusing. Showing dice values doesn’t feel essential, removing them entirely might actually be clearer.

  6. [Bug] Life Steal tooltip shows “25” without the “%” symbol. Seems all percentage tooltips have display issues.

  7. [Bug] When already having three cards later in the game, choosing “New Card” costs money but doesn’t open the draw interface.

For a full game, I’d suggest expanding beyond this core loop some meta-progression: upgrades, or story elements would strengthen replayability. I’ve always considered grid-based tactics a niche genre, but the recent explosion of Mewgenics proves its vitality. I’m confident your game will make a strong impression too!

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president

(+1)

Thank you so much for your feedback! 
If you're interested in a free copy of the game on Steam, just join us on Discord and tag me.


As for your game, I really liked the idea and thought it was really funny!

Unfortunately, I was having some issues with it. The visuals were flickering all the time as things moved around in the desktop version. I did play the web version as well, and it was much better!

It really makes you want to become a professional beggar, haha.

Collecting coins and items wasn't very clear to me. Even when I caught them, they would bounce away, and I could never be sure whether I had actually collected them or not. It was much easier to collect things from the ground, but the coins seemed to disappear all the time.

I loved the NPC interactions and the visuals. Everything in the game looks amazing!


(^ things were like this in desktop)

If it helps, here's my desktop setup: I have two monitors with different refresh rates, 180hz and 60hz.


Thanks again for your support, and good luck with your game!

If you fix the desktop issue, let me know! I'll definitely want to try it again!