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(+1)

This is a very polished game in all aspects. The visual and audio presentation is excellent, and both the roguelike gameplay and the Pokémon-style creature-catching are compelling enough to make me want to keep playing.

A few nitpicky suggestions for your consideration:

  1. Currently, using the Taming Fly requires clicking the item first, then clicking the monster, then holding and adjusting to tame. This feels a bit cumbersome. Personally, I think taming could start immediately upon clicking the monster, saving one click.

  2. The item selection UX has room for optimization. When selecting a target, I suggest highlighting the current item icon. Also, since your UI already supports dragging, I think items could be drag-based too for a more unified control scheme.

  3. A more “player-centric” opinion: after catching the tadpole at the start, I kept wondering if it would evolve into a frog after leveling up. I feel like that kind of progression is something I’d look forward to—you might want to consider it.

All in all, I think your game has tremendous potential. With more items, frogs, and skills added, it’s bound to perform very well.

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president

Thanks for trying out my game. I really appreciate it :D

Where exactly do you mean should dragging be supported? You can drag and drop consumable items onto frogs and u can also click on an item and then on a frog. The only places you cannot is for rewards and the shop. Is this what you meant?

The tadpole thing is something i already got feedback on but didnt find a solution yet because I thought i would use them for the tutorial but it would be cool indeed to make a mechanic out of them and evolve them into stronger frogs. I need to think about it again.

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Ah, I tried it again, both drag and click work. Sorry for not noticing that before. For the click method, I think you could add a highlight effect on the item when selecting. That might have been what confused me.

And thank you so much for your feedback. It’s important for me as I think about how to balance the idle gameplay with the story.

I tried out your game. Im not really the target audience but i still have some feedback for you.

the game screen doesnt fill my screen. I need to scroll down a bit to see the bottom and i almost missed out all the stuff to collect.
For scavenging it would be nice to tell me to click and hold for the first time otherwise i might have missed that as well.

line breaks are in the middle of a word which makes it in my opinion hard to read sometimes for example counter breaks into c-ounter in the next line.

Art and sound looks  and sounds polished and consistent. I like idling games but dont like to have a big story behind it. But thats only me.