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Classical Frog

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A member registered Mar 14, 2025 · View creator page →

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Hey! Thanks again for sharing your prototype. First off, I really like your art. Did you do it yourself? It looks super polished, especially for a 1-month prototype. Really impressive work there!

1.What you liked about the game? 

  •     Graphics, reminded me of a game called DeathSpank

2.What you would improve/remove in the game?

    Unfortunately I ran into a bug with the shop. The prices of all items appeared as negative numbers (integer overflow?)

  • While playing and wanting to catch my first fish I was unconsciously thinking that there is some kind of minigame but i found it weird that its only rng based and there is no player interaction. Im not really into fishing games but i could imagine that players who are into that genre would really enjoy having something interactive during the fishing phase

3. Do you think there is potential in selling this game?

  • Depends on your target platform.  If for mobile then the automatic fishing feature could work. If you want to publish for pc you will need some sort of fishing mechanic.

I played the tutorial and a couple of stages with the warrior. There are some interesting mechanics with the cards. Reminded me of Slay the Spire.

Im not a big fan of a lot of reading in the tutorial in most games. I like it when you can just play the game with very simple enemies and learn the mechanics step by step by introducing simple cards and enemies like you did, but with less text. Also, there is way too much and unnecessary information when you hover over a card. I am pretty sure you do not need to explain what HP is. Then some QOL, like when you hover on a card or item and you want to hover on the one next to it, but you can't because the information window is in the way. 

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Thank you for your feedback! I have made the pixel art myself except the items which i am currently using as a placeholder.

The black-and-white thing is supposed to be a fly which is used to tame beaten frogs. I was already thinking about giving that item its own slot and also seperating equipable items vs consumable items more clearly. Also I just realised the information about items wasnt showing when hovered over them...

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Hello fellow gamers. Im working on a frog taming autobattler type game. I need some early feedback on the core mechanics if you would enjoy taming,mob management and item management. Game can be found here , playable in the browser.