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Sell Fish man - a small fishing game about building the perfect rod ( I will do, a test for a test )

A topic by Polyspice Games created 2 days ago Views: 80 Replies: 3
Viewing posts 1 to 2

Hi, we have been working on our game "Sell Fish Man" and it is now ready to be tested.

Find the game here: https://polyspice.itch.io/sell-fish-man

As always, I will do "a test for a test" - so if you have a game you need testing, just test my game, and leave a link to your game, and I will test back - with a video of me playing your game. 

I have made a new video on how to record videos of yourself playing

Looking forward to your response :)
(+1)

Hey, I tested your game! I didn't record any audio so I'll leave my feedback here.


First of all the art is adorable! All of the characters and items look great. I love the shadows on the 2D objects in the world, that looks really neat. The UI is fantastic. The fish smoking a cigarette made me laugh!

I wish the fishing was a little more interactive. Maybe you could add some extra carrots floating along in the water, and you could move the hook up and down to try to catch them? Or maybe even a rare chance for items to float by that you could try to snag.  If you want to get crazy with it, maybe each fish could have a different movement pattern and you'd have to move the hook up and down to make sure you're in the right spot to have a chance to catch it.

I really like the amount of items and combining them for different stats. It was hard to tell what I had equipped at first, though. Maybe you could show the item's stats when you hover over the icon in the active slots in the inventory?

I feel like the amount of xp to reach level 2 could be reduced a little

Overall I liked it! The art is seriously good and the item system is cool.


I would really appreciate some feedback on our game! https://dpolk.itch.io/blade-bedlam

Thank you so much. This was super :) 
I will give your game a spin later today! 

I just had the chance to try out your game and wanted to share some thoughts. 

Overall, I really enjoyed it—there’s something genuinely fun and charming about the whole experience.


What I liked:

  • Combat feels great. The fighting system is really solid—responsive, satisfying, and even a bit silly in the best way. It has a good flow and feels fun to engage with.

  • Lighthearted tone. There’s a playfulness in the design and presentation that I really appreciated. It doesn’t take itself too seriously, and that makes it enjoyable.

  • Shop system. I liked the idea of limited, randomized items between levels. It added some variety and encouraged me to experiment with gear.

Suggestions for improvement:

  • Better UI feedback. It would be super helpful to see things like enemy health, number of enemies left, cooldown timers (like for dodge roll), and player health in numbers. These would add a layer of strategy and clarity during combat.

  • Menu navigation. At times, I wasn’t sure how to go back or restart. Some menu options felt unclear or incomplete—maybe a bit more polish there could improve flow.

  • Gear progression clarity. I love the idea of optimizing your character through gear, but right now it's a bit hard to tell what each item does or how it affects gameplay. More visible stats or changes would really help here.

Despite a few rough edges, I think the game has a lot of potential. The core mechanics are already strong, and with a bit more Gameplay , UI and design polish and clarity, it could really shine.

Thanks so much for sharing it—it was a blast to play!