Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey! Thanks again for sharing your prototype. First off, I really like your art. Did you do it yourself? It looks super polished, especially for a 1-month prototype. Really impressive work there!

1.What you liked about the game? 

  •     Graphics, reminded me of a game called DeathSpank

2.What you would improve/remove in the game?

    Unfortunately I ran into a bug with the shop. The prices of all items appeared as negative numbers (integer overflow?)

  • While playing and wanting to catch my first fish I was unconsciously thinking that there is some kind of minigame but i found it weird that its only rng based and there is no player interaction. Im not really into fishing games but i could imagine that players who are into that genre would really enjoy having something interactive during the fishing phase

3. Do you think there is potential in selling this game?

  • Depends on your target platform.  If for mobile then the automatic fishing feature could work. If you want to publish for pc you will need some sort of fishing mechanic.
(+1)

>While playing and wanting to catch my first fish ... there is no player interaction.

When I tried to test this game, I assumed that the interaction is supposed to be there, and controls are just not working, so I reported it as bug.
I am mildly interested now, is it a bug or intentional design.

I answered Classical Frog :) 
And, yes, this was intentional designed to be random. We will discuss this in the team ;)

(+1)

1. Oh my.. whow.. I remember DeathSpank.. I loved this!! For some reason, I had not seen this.. but you are right. You can see our references and thoughts here: https://polyspice.atlassian.net/wiki/external/ZDI4YTM1Y2RlMmNkNDI0NGJjMGU1NzM3MD... This is our reference and inspiration.. moodboards and stuff.

2. Damn, thats annoying - was this in the browser build or the Windows build?
The minigame is an interesting conversation, we had a lot of back and forth on this one. Should it be random or skill based? So, we did a small survey, and the interest was on random - and I do believe that you are right in point 3.. random is a more "phony" approach, where skillbased is more for other platforms like windows. We are moving from phones to Steam, and we made this game with the contraint that it should be playable on the steamdeck. 

3. Thank you for this, I will share it with the team, and we will talk about this. 

This was great feedback, thank you so much!