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I played the tutorial and a couple of stages with the warrior. There are some interesting mechanics with the cards. Reminded me of Slay the Spire.

Im not a big fan of a lot of reading in the tutorial in most games. I like it when you can just play the game with very simple enemies and learn the mechanics step by step by introducing simple cards and enemies like you did, but with less text. Also, there is way too much and unnecessary information when you hover over a card. I am pretty sure you do not need to explain what HP is. Then some QOL, like when you hover on a card or item and you want to hover on the one next to it, but you can't because the information window is in the way. 

(3 edits)

Thanks for the feedback!
Yes, Slay the Spire is certainly the direct inspiration, but there are also less-obvious ones, like MtG.

I am torn on the tutorial. Many players complain about it, but also many players requested it before :)
Perhaps it should be made optional...

>Also, there is way too much and unnecessary information when you hover over a card.
Yeah, it is due to recursive explanations like "Melee uses strength, so now we have to tell what strength is". I wanted to avoid the need for nested hint windows, but perhaps I should think of some other solution

>hover on a card or item and you want to hover on the one next to it, but you can't because the information window is in the way.
Try to increase the "Hint interval" in settings, and just press Ctrl if you want the hint. Maybe it should be higher by default...
I like your perspective, we can continue the discussion on Discord if you want