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(+1)

The gameplay and visuals are very cool. I think the mechanic is simple but interesting. A few things I think need to improve:

  1. Sometimes the dice roll too slowly before stopping, almost like they’re not on earth. The wait gets boring, you might want to check the physics.

  2. When I focus on a die on the right side, the camera zooms in, which isn’t helpful because I can’t see the others. I just wanted to check that die’s ability, so a tooltip would be enough.

  3. Choosing a die, then choosing direction and power, doesn’t feel very intuitive. I’d prefer to just drag the die and throw it onto the table, like in real life. You could calculate the velocity on mouse release, which I’ve done similar in my game, I can help you if needed.

  4. Sound effects are really important, like others mentioned.

Hoping your game is as cool as Balatro.

If you’re interested, you can try my game: https://gamefang.itch.io/tramp-become-president

(+1)

Thank you so much for the feedback! We’re really happy that you enjoyed the game, and we’ll definitely take your comments into consideration.

I’ll check the dice physics. We’re aware that the camera zoom currently feels a bit unnecessary. The main reason we added it is that, in the future, we’re planning to visually display augments around/on the dice so players can inspect them more easily. That said, the system definitely still needs improvement, and the camera controls can feel a little frustrating at first.

The reason we currently use this throwing system is mainly because aiming is important for some relics and augments. We actually tried a more direct drag-and-release throwing system before, but unfortunately it made precise aiming much harder and throws often felt too random. Still, we’ll keep looking for ways to make the current system feel more intuitive.

Sound effects are taking us a little longer than expected, but we’re still actively working on them. Hopefully, we’ll have them added in the next version!

Thanks again for taking the time to play and share such detailed feedback. I’ll also try your game as soon as I can and share my thoughts with you!

Hi! I tried your game. The desktop side of the game is really well done, and I also liked the idea of using recycling as a core mechanic. However, honestly, the game didn’t fully grab my attention.

You’ve built the economy system, added a map, and created different areas, which is great because the game doesn’t feel limited to a single place. You also added a story, but I think the game didn’t quite give me a strong enough reason for why I was doing these things or make me feel motivated to keep progressing. Of course, this is just my personal opinion. If I look at it purely from the perspective of game mechanics, it’s genuinely a good job! I wish you the best of luck with the development !

(+1)

Thanks so much. The game works but isn’t fun: you’ve pointed out the most important thing, I believe it’s not just your opinion. I need to completely rethink the target system, that’s maybe where the deep issue lies. This really helps! Best of luck with your game too, I’m always ready when you need further testing.

(+1)

Of course, feel free to send me next updates !! I`ll check that