I tried to stay fast in order to fly around the scene and keep the animals at bay. So speed and control was what I focused on the most.
froga
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For sure! For reference, I did not move the pivot points/add any extras. My strategy basically consisted of keeping the pigeons and squirrels at bay across the whole board as they are easily the hardest to deal with because of their speed. In fact, my one and only damage was to a pigeon lol. As for spinning, it really depended on how far they were to my spin point. If a big bunch was close, I would get super close to them and just spin, clearing out that section fast. You can also do wide arcs to clear multiple lanes at once.
Other than that I don't really think I developed a strategy, just swinging fast and keeping all the lanes relatively even instead of focusing on one at a time. I'd be happy to record some gameplay if that would help, like I said I really enjoyed this game and I would be happy to replay it especially if that would help balance :)
How this doesn't have more ratings, I don't know. Serious Simon's Disco is a true gem of this jam. Little rough around the edges, but a solid and hilarious experience none the less. The gun was fun, I loved turning and immediately blowing up anyone who dared to sing badly. Really just needs more polished menus, a better bullet sprite, and a background. The background is what got to me the most, It really, really would've benefitted from even a repeating moving pattern, it being static is a major drawback.
That being said, how this has only a couple rates is crazy! This is really underated imo, nice work!
Hi! First off can I say, awesome particle effects! I know how much I suck with Unity particles, so it was impressive seeing such high quality particles!
I did enjoy the SFX, could've used a little more, but I didn't care for the music. To me it just didn't have the same vibe as the game, and recognizing it as the bee playing Aria Math killed my ability to take the horror aspect seriously.
Some animations are missing, it would have been nice to have an animation for the guy as he spins instead of a static rotation. Visuals were kind of lacking in my opinion, the grass/trees looked a bit fake to me.
Sometimes it was a bit unfair, an indicator showing where an enemy is going to come from might solve this. Sometimes one enemy spawns in front, and another behind right after, and I physically cannot spin fast enough to get him.
That being said, getting multiple of the monsters in a row felt sick, especially with the FX. With some more polish and maybe some sort of progression/upgrades, this would make an awesome full game on itch! Nice work!
Okay! I have alot to say about this game! First off, the first bossfight was fun! I enjoyed the undertale bullet hell style.
I liked the humor, the beginning note and story sounded interesting.
For visuals, weakening the cores hurt my eyes a bit, and the game feels unfinished as alot of the assets don't seem to be fully done (white backgrounds, ect).
For audio, I enjoyed the music choice alot! But this game could've benefitted from SFX tremendously, and their absence is felt.
I unfortunately couldn't keep playing after the first phase of the boss, he wouldn't take any damage and I got softlocked. I think leaning into one core aspect (like the bullet hell boss-fights) would have helped this game, it seems unfinished with bugs and a lack of polish.
However, I still want to congratulate you for submitting this and making a fun bullet hell system! Given time to fix game-breaking bugs and flesh out visual/audio, this could be a fun game! Good job gamer. :D
This was super fun! However, I do have a couple complaints, the biggest one being about the difficulty. As fun as this game is and as much as I loved spinning around, it was really easy. I beat the game in a little over 7 minutes with 0 upgrades, and I was only hit once. This game does need a difficulty increase in the campaign. Other than that...
- Audio: Music felt a bit repetitive, and some SFX were varying volumes, I would lean heavily into a fast paced TDS if I was developing this game, with upbeat and fast music. I liked the cozy kind of vibe, but the gameplay was so fast and the spinning around was so fun that I didn't feel like it fit.
- Visual: Nice visual style overall, could've used a little more flair to really sell the force of the impacts tho :)
And yet, this is still a super solid game. I had a lot of fun with the spinning mechanic, and at the end of the day, being fun is the hardest and most important part of gamedev, and you did it excellently in this project. Super nice work! (and it was very serious)
Wow, super fun and well executed idea! The HUD paying homage to classic wolfenstein-type games of that era was cool to see. I enjoyed it alot, the grappling hook was super fun, the slot mechanic was fun (although I wish there were more crazy powerups!), and I enjoyed the art-style and graphics. I did find minor issues, but nothing that ruins this great game!
- Audio and SFX peaks randomly, seemingly when shooting the gun and hitting many enemies at once, it gets too loud.
- Also, I couldn't really tell what constitutes "being hit" I felt like sometimes the game let me get off free without taking damage unless I literally grappled into a group of enemies. More visual feedback like a vignette would have been nice.
Overall, very nice game! Especially for a first submission. Nice work, keep it serious. 👍
This was a really, really good game! I loved the music and the idea behind this. The spinning was fun whenever you released just right, a bit frustrating trying to catch the swing points tho. Whenever your camera is moving and the frog is bouncing around, those tiny points just aren't big enough to comfortably grab.
I loved the music, seriously. Even tho I felt like some SFX (like for the initial tongue grab) were missing, the music carried it to 5 stars for me.
Could've used some more polish, some areas felt janky to play and could be easily cheesed (although I think multiple solutions to a level is fun, but it should be intentional I think), and more animations.
All that being said, solid game especially after one week of learning Unity, this is great!
Very well controlled and designed idea! I loved spinning around, I just wish there would have been more powerups/energy refills to keep the spinning going for longer.
Also would've liked some original music/a more creative background, but I can't say much because for scratch, this is really good!
Overall, even though I felt this game was missing some polish that would've bumped it up tenfold, the core mechanic of spinning was done well, felt satisfying to play with, and is really impressive for a scratch made game. Good work!
Fun game! I lost at the part where the oldest employee challenged me to a dance battle :( my brittle youngin bones couldn't keep up with the pure calcium and bone density emmitted from that man.
Super fun game, I could feel the wario-ware inspiration oozing out from the game and I love it! Would've enjoyed more minigames about spinning, spinning was kind of lost on me, atleast in the parts that I played before I lost the dance battle :(. Very funny too, also i love watching this fish wag his finger at me in the corner of the page thats a fun gif.
Hi! Thanks for the review :) I am very happy to hear the comment about the clever puzzles, I have never touched one puzzle game, and this was my first real game EVER so I am stoked to hear it was done well. About the sound/settings, those were mostly out of scope for the project, but yes, better audio would've helped, especially in the end cutscene as I recorded the CEO's lines in my bedroom with a microphone and NOTHING else in like 2 takes so it was very unprofessional.
And thanks for noting the difficulty, I didn't release this for playtesting and by the time I had finished development it was all easy to me lol. Actually, the level with gooby dropping from the ceiling is actually the nerfed version of it, originally the gap was a lot smaller to shoot the boxes into the right hole, and it was getting frustrating trying to record progress footage where I got stuck for multiple minutes trying to do my own puzzle because I just mechanically sucked at the timing, so I widened it lol. I figured the real challenge should be figuring out what to do, not actually doing it, that should be secondary.
Thanks gamer, very cool!
Liked the voice acting, could've used better visuals tho. I enjoyed it but the fact that the little spinner stops cranking if your cursor goes too far into the marathon view it just stops. It tripped me up a couple times and I wished I could've spun to my hearts content without these limitations. All that being said, the object show kind of characters (which I assume was intentional?) were charming, voice acting was funny, and the little graphics at the end of the race were cool as well. Good game, just could've used some more polish.
Really good art, loved the comic book-esque opening too! The puzzles were clever, and very, VERY difficult. I think I got to about level 5 or 6 before I quit lol. From reading other posts it seems the intention was to make a difficult game, and you have 100% succeeded in doing so! It was frustrating at parts, I enjoy difficult games, but the spinning level was a bit hard to judge on where you would land, and so it ended up just being frustrating.
Looking past my skill issue, it is a very well put together game with charming dialogue and cute art. Cool concept, just could've used an easy mode or something, everything else was really great tho :)
I didnt get very far. I liked most of the teeny games, and the dealer bit was hilarious. But the fishing teeny game. DONT.GET.ME.STARTED. It was too hard for me lol. I spun as fast as I could but i always seemed to get the fish just shy of the timer and it was like a guaranteed life loss 90% of the time. A progress bar would've been appreciated to gauge how close you are too winning along side the one displaying the time.
Other than that, the games I played were good, if not a bit short. If each was just 10-15 seconds longer I think it would've been better. Could've used some tracks to go within the teeny games for music. But overall? Nice submission! Cool concept, funny dealer guy, and decently well polished (except for the fishing minigame, i hate that fish so much)
I am glad to see that you ended up implementing audio for the dog barking! This game is just as good as when I playtested it! Loved the music, carried an undertale-esque vibe and the dog's comments were funny, it added a lot of life to the game!
Loved everything about this game, only would've wanted more incorporation of the wheel in other parts of the game, like the shop, the spinning wheel is fun, just a bit generic.
Other than that, 5 stars in everything! Very good (and serious) game. Last Spin Industries to the moon!
Wow! Super cool! I loved the medieval theme contrasting with some of the more modern-ish music! Fun gameplay loop, reminded me a ton of slay the spire. Would've personally liked to see more SFX and the wheel being used for more things than just attacking. I loved this game and loved the art!
EDIT: And yes, after reading other comments, balancing was an issue too. It was fun being overpowered, but I was really only worried that I would lose at the final boss, everything else kind of got crushed.
I loved the idea behind this game! My main gripe can most likely be chalked up to "skill issue" but I really did not like the controls. Remappable binds would have done wonders for me. Muscle memory from other games kept tripping me up and it was frustrating to play with these controls. And yet, when I did eventually somewhat get the hang of it, it was a BLAST. If, in my opinion, the worst part about a game is confusing binds, that is a testament to how well the rest of it is put together. I wasn't able to beat it but I did S rank one of the earlier levels and dude, it was so, so much fun. I think this would make a great full game! Awesome job!
EDIT: I am changing my review to 5 stars down the board, only jam game I have come back to play more of, super cool.
Dude! So awesome! I loved so much about this game from the art style, voice acting, and music too lol it was all great!
One bug i did find was that there seems to be some sort of issue with despawning the trails whenever an enemy dies on the last stage, super minor tho and didn't really take anything away. Another thing that would have been nice would have been some higher stakes music for when the boss starts getting angry, could even be the same song but added drums or something. Overall, super fun, got the core concept almost immediately and was not dissapointed.
Overall, not bad! Not a big fan of the default shoot button being middle click however, I had to change it to left click as it just didn't feel right. Would benefit from some music, and there are some bugs, like sometimes the pause menu seemed to just pop up during play, and randomly reset progress.
All that being said, the movement mechanics make it super fun! It was fun to dodge and weave around enemies, so the movement was definitely done right. Sound effects were nice, I liked the shooting SFX. The combo system felt very nice as well. Good stuff overall, fun idea too!
This game was a fever dream and a half, and I loved every second of it. I probably shouldn't have skipped the tutorial lol.
Anyway I loved the spinning, couldn't get the hang of it but it was still fun and made me so confused as my screen got blurry and rainbow and all that jazz.
My favorite character was the philosopher cheese. I wish to see a spinoff title where you debate philosophers as the cheese. Well made and super serious game!
