Hi! Thanks for the review :) I am very happy to hear the comment about the clever puzzles, I have never touched one puzzle game, and this was my first real game EVER so I am stoked to hear it was done well. About the sound/settings, those were mostly out of scope for the project, but yes, better audio would've helped, especially in the end cutscene as I recorded the CEO's lines in my bedroom with a microphone and NOTHING else in like 2 takes so it was very unprofessional.
And thanks for noting the difficulty, I didn't release this for playtesting and by the time I had finished development it was all easy to me lol. Actually, the level with gooby dropping from the ceiling is actually the nerfed version of it, originally the gap was a lot smaller to shoot the boxes into the right hole, and it was getting frustrating trying to record progress footage where I got stuck for multiple minutes trying to do my own puzzle because I just mechanically sucked at the timing, so I widened it lol. I figured the real challenge should be figuring out what to do, not actually doing it, that should be secondary.
Thanks gamer, very cool!