Hey! Playing through this game I am impressed with how cohesive the puzzles are for such a small timeframe. Many a released steam game would have KILLED to have puzzles this clever.
I like leaving some points of improvement as well for if you want to continue building this. So here are some:
- Sound. The sound peaks at times. A full rebalance of some of the SFX might be needed (or a reupload
- Settings (mostly for the sound)
- The difficulty goes up RAPID. So maybe some interim levels that teach the player how to manipulate the fans better would be good. An example is the one where Gooby drops from the ceiling alongside a box. It might be better to just put Gooby at the bottom there and just have the "use both boxed" as the primary central idea of the puzzle. In general (I think) every puzzles should have one central idea that it is about!
Good stuff! Let me know if you ever do something else with this.