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(+1)

This was super fun! However, I do have a couple complaints, the biggest one being about the difficulty. As fun as this game is and as much as I loved spinning around, it was really easy. I beat the game in a little over 7 minutes with 0 upgrades, and I was only hit once. This game does need a difficulty increase in the campaign. Other than that...

- Audio: Music felt a bit repetitive, and some SFX were varying volumes, I would lean heavily into a fast paced TDS if I was developing this game, with upbeat and fast music. I liked the cozy kind of vibe, but the gameplay was so fast and the spinning around was so fun that I didn't feel like it fit.

- Visual: Nice visual style overall, could've used a little more flair to really sell the force of the impacts tho :)

And yet, this is still a super solid game. I had a lot of fun with the spinning mechanic, and at the end of the day, being fun is the hardest and most important part of gamedev, and you did it excellently in this project. Super nice work! (and it was very serious)

Thank you for playing and the feedback! <3

When i made this game i didn't have  headphones with me, so im sorry for the bad volumes.

For the difficulty, some said it was too hard while testing, so the gamespeed at the start is capped and goes up to 100% in like 6 waves, but it can be turned off to have a more difficult time right from the start. I could've been more transparent with that info. I wanted everyone to have a great time, so with upgrades you are also intentionally overpowered. Without upgrades and having lost 0 lifes in your first try is seriously impressive imo, you must be at the top skillwise. When i tested the game it was possible for me to do what you did, but i thought its just because i had practice with it.

Its really hard to make a game that is fitting for every skill level, if i had more time i would've made a hard mode tho. But now the goal was that the game can be completed at most around 10 minutes with the player having fun, and ultimately winning.

I'm sorry for the music, if updates would come, it would be the first to change as many pointed out it was bad, lol.

Also don't know if you've somewhat cheesed it with fast spinning and then great releases so your character just cleaned the whole board with little effort, so i would be grateful if you shared your strategy. Because spinning around makes you faster and now that i think of it, it could be somewhat exploited

(+1)

For sure! For reference, I did not move the pivot points/add any extras. My strategy basically consisted of keeping the pigeons and squirrels at bay across the whole board as they are easily the hardest to deal with because of their speed. In fact, my one and only damage was to a pigeon lol. As for spinning, it really depended on how far they were to my spin point. If a big bunch was close, I would get super close to them and just spin, clearing out that section fast. You can also do wide arcs to clear multiple lanes at once. 

Other than that I don't really think I developed a strategy, just swinging fast and keeping all the lanes relatively even instead of focusing on one at a time. I'd be happy to record some gameplay if that would help, like I said I really enjoyed this game and I would be happy to replay it especially if that would help balance :)

I think you might just have incredible reflexes then. I know of some strategies to hit the 4 starting points basically every time with a greatly released spin, but even then it wasn't it. I mean I know what you did is possible, I'm just impressed with how fast you managed to do so well.  I don't need a video for now, but thank you for trying to help :). I will focus on fixing issues after the jam, and only then I'm going to focus on balancing, and adding more content.

My one follow up question is about the speed of the character. Did you intentionally made it faster, or tried to keep it slow? 

(+1)

I tried to stay fast in order to fly around the scene and keep the animals at bay. So speed and control was what I focused on the most.

Wow I'm impressed you managed to beat it with no upgrades... that seems like it would be very hard! It was sorta hard for me to keep up even with multiple nodes dealing big damage

Really!? Starting to think that the difficulty might have been some sort of reversed skill issue for me lol