This was super fun! However, I do have a couple complaints, the biggest one being about the difficulty. As fun as this game is and as much as I loved spinning around, it was really easy. I beat the game in a little over 7 minutes with 0 upgrades, and I was only hit once. This game does need a difficulty increase in the campaign. Other than that...
- Audio: Music felt a bit repetitive, and some SFX were varying volumes, I would lean heavily into a fast paced TDS if I was developing this game, with upbeat and fast music. I liked the cozy kind of vibe, but the gameplay was so fast and the spinning around was so fun that I didn't feel like it fit.
- Visual: Nice visual style overall, could've used a little more flair to really sell the force of the impacts tho :)
And yet, this is still a super solid game. I had a lot of fun with the spinning mechanic, and at the end of the day, being fun is the hardest and most important part of gamedev, and you did it excellently in this project. Super nice work! (and it was very serious)