XD Thanks, i'm glad if that could have make you laugh afterward, and moreover thank you once again for playing it and giving me some feedback ! However i'm not aware at all of that coursera stuff, may I ask you if you have any (public) link or some screenshots of the content ? I would have appreciated that they notified me about that, or asked for some agreement but never have I been... Anyway, thank you ! cheers ! <3
kNARF
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hahaha :)) Hello ! <3 thank you for playing, well done beating it !
now regarding the "glitch" ... well ... sorry, for once this is not a bug, just bad game design I guess XD
as this is the final boss, well, he has ability to annoy you rotating the screen ... I know, this is cheap and silly :) Also this is the only level where the ball can stay up, out of screen, but don't worry it will always get back to the ground :p
it's confusing but... I love to see people getting mad for awhile when encountering the boss. The brain doesn't like losing the ball from sight, and even less seeing gravity through a rotated screen :) I would say this tries to fill a lake of better gameplay design to be honest, but on the other hand I really find funny that people take it as a glitch but still manage to beat it ! Thanks a lot for playing and for your feedback, If you felt like this was a bug and still beat it, I could consider that it's "working as expected" !<3
Hey ahoj Ganimoth!
Thanks for your kind words and sharing the picture ! short answer your project sounds lovely, and yes it's OK! Without handheld console this game would not even exist so that's awesome to see this picture.
If you agree I would just like to have some testing/feedback somehow, so I could tweak a version for this kind of port if needed... Also I have a RG35XX at disposal, is that supported by your project ?
I'll try to ping you on github or somewhere. Thanks ! Na zdraví!
Nice game mechanic, a little short but the idea and cute sprites are there ! sometimes i had hard times playing with mouse, maybe right click could be used as dash ? I wish i could do smaller jumps and having a dynamic camera to see forward on the tricky part but I felt satysfied once reaching the end ^^
Interesting idea with Hot/Cold ; sometimessome levels felt quite harder to win than others, especially when there is no fuel to fly around ! Stopped in the middle of world 2 after a lot of retries ! Movements felt good when it went hectic but i wish my bullets were faster than me :') also good job with the guitar track !
Great chill game ! I like the relax music and overall mood ; the levels colors palette from levels I've reached feels good, but it was a bit challenging so I could not pass the last level so far '-_- gameplay is simple but effective, there is an great amount of polish, impressive for a jam game. How it's done technically with a mix of 2d/3d is very interesting. Ho and I also really loved the colorful fishes sprites. scored 6024. Well done !
Hi @Blah !
Thanks a lot for your feedback, that's lovely and motivating ! Sorry for screenshake abuse, good idea to let the player parametrize it.
If I had to push dev one game and release it on steam that might indeed be the first one I'd like to release. I can't talk about a plan but the idea is there for a long time... But yeh, this needs work and more content, and maybe someday something will happen :)
It's almost been here and played for 10 years, maybe time has come for me to throw it an eye again.
I tried to make it crossplatform at some point and option menu was + or - experimental, I mean you can crash the game and nothing more will happen if you exit on html version for exemple, also changing control might bring a mess with HTML version so maybe that's what happened to you ? otherwise it was suppose to have some "back" option when scrolling... I'm sorry , i'm aware a lot of issues i'm just a bit lazy/overwhelmed by life somethimes :')...
If you're curious about it, I tried to experiment these vibes a little further with another unfinished jam game more lately, but it's really raw & very unfinished, you've been warned aha:
https://freaknarf.itch.io/grow-sid-pinball-64
Thanks again! <3
Hello there ! Thanks for your kind words <3 I'm quite a pinball junky too.
It was built with Game Maker Studio (1.4), that comes with a neat dedicated physics library; I've reiterated releasing some kind of (unfinished, of course) sequel to it for the Lowrezjam 23, sticking with GMS 7 years later so I guess this still feels good for me. Here it is if you're curious about it:
https://freaknarf.itch.io/grow-sid-pinball-64
Cheers!
Haha awesome simple and effective game. I really enjoy how simple things have been used to make a such pleasant and nervous gameplay. Very colorful eyecandy, addictive gameplay along with finding ways to break hiscore, and also I enjoyed that the gameplay somehow makes the ambiant music ^^ (the real music is nice too)
Awesome job, this one is in my favorite top list ^^
Cheers !
Congrats my pinball friend ! Very well done as usual with your games, my own favorite for this jam ! I liked how you integrated world elements to make the ball move across the map without input, and at the same time without being stuck by gravity, what a clever move for this kind of game. A lots of other gameplay mechanics are quite clever, such as leveling and unlocking zones thanks to that. Ho and the boost to move the ball are a nice idea too to keep it dynamic :) Almost played an hour and I still feel I have a lot to discover. I discovered there was a map quite late, but I think even with that levels are huge and it's easy to feel lost; also what a neat think the game is saved in browser and allow to start from last checkpoint. I stopped playing when the ball was somehow stuck between a slope and a bumper with no stamina, in a cave at north/East of second level I think. As I said It seems i miss a lots of things to collect and place to discover, will try later ;)
Super, awesome job !
Great Diablo and old school dungeon crawler vibes here :) I found it a bit hard and get killed by butcher at second floor ... maybe some red flash could indicate twhere hits are coming from ? And adding some checkpoints could balance difficulty ? great gory evil and oppressive atmosphere nice job you don't have to be triste aha!
Hello!
Here is mine, it badly needs ratings -_-'
https://itch.io/jam/lowrezjam-2023/rate/2222412
Content was made before deadline but I submited it late, and it is still not really finished
That's a physic pinball/platformer, somehow influenced by Kirby / Sonic games and their pinball spinoffs.
Enjoy! <3
Cool implementation of the pathfinding and aggressive AI :) destroying all the walls around is always a nice feeling aha !
Guns sound are a bit too loud at some point but at least it feels powerful somehow aha! Maybe adding some screenshakes and muzzle flash when shooting for exemple could add a little bit more feeling for this kind of ggameplay, you know juice and everything ;)
Cheers !
Good job!
¡Hola DNC's!
He juego a Lacura esta mañana, ¡fue una forma interesante de mostrar artistas y colaboraciones con ese ambiente raro! la música fue mágica como siempre...
No estoy cierto que comprendo todo del juego (porque no me entendo español a 100% ahora quizas, necessito a estudiar poco mas por el momento :) pero estaba interesante de ver tan detailes del este universo con el level design, shaders fue simpaticas tambien, muchos artworks a descobrir con QR codes etc...Muy psyche y experimentale pero pratico tambien. Buenas idead, GG para el developer :)
Muchas gracias a Foyone y Sceno ya los otros por poner tanta energía en la música y arte. La verdad es que el rap español me parece mucho mejor que el que se hace aquí en Francia... Siento si hablo raro y longo, la majora parte de que puedo decir ahora lo apprendo con estas canciones por unos meses XD
Con mucho amor,
¡Salud!

























