Thanks for the kind words! I love this silly engine just as much. Cut it a bit too close to the deadline this time, lesson learned haha. Really appreciate you taking the time to play and rate!
ChXris
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Nice mix of classic RPG and gothic horror. It was fun exploring and trying the small puzzles. Music really tied everything together, nice picks. Combat was challenging, but a nice session of hard and violent reading actually helped a lot. Those books are a nice grinding spot.
I did found an error; once you get through the library’s secret entrance and reach the girl, there’s a bgm missing. Thought you’d like to know.
Overall, nice work!
I liked the characters, their personalities were fun and clear. The combat sequence was a nice touch too and did a good job portraying the protagonist’s power. The dynamic visual approach was a highlight, nice work there!
I did feel a bit lost with the overall plot, like jumping into a story midway, so I didn’t fully follow what was going on. Still, I can see the work you put into this, it’s well put together. Nice job!
Really interesting concept here, I like the take on open world and managing armies as your “equipment” is very creative. The resource increase being tied to items also works well and keeps things nicely balanced. It’s hard to make gold “important” in rpgs, and you nailed that.
The pacing felt a bit light at times, I found myself wandering without much to do, so a few more “clutter” locations or ways to move faster could really help. I did like the raid option. I’m not sure if repeating the same one is intended though.
Also, small note in case it helps: a couple of units didn’t seem to work properly for me, like the support/cook not adding skills (or maybe I couldn’t find them), and one interaction that did nothing. Also, I didn’t manage to use TMP (green bar) at all, did I miss something?
Loved the punny names, and the world map is impressively big. Nice work overall, great job!
You saw the secret ending? Respect, good catch!
About fullscreen, if you mean the option in the settings menu, that’s from a small plugin I made. If you mean fullscreen filling the whole screen, RPG Maker does that with F4 and then F3, I just tweaked it so it fills by default.
If that wasn’t it, feel free to ask!
Really enjoyed this one! Visuals are gorgeous, the lighting and scenery look amazing and you can tell a lot of care went into it. The story and dialogue were fun, and the characters were also entertaining. It’s on the shorter side, but I had a great time with it. Very nice work!
Quick note, I think there’s an issue with the browser build. Entering the maid’s room (the one with the candle, first floor) seems to hang the game. It may be something shader related. The Windows build worked perfectly for me though!
Nice job on this, especially for a first project and in such a short time!
I liked the enemy cg, they’re simple but fit the theme really well. Exploration and the secrets were a nice touch, and also the optional party members.
Combat is a bit trivial after a couple of levels, but the final boss was a fun challenge and made me think a bit more. I did run into some small issues with collisions and dialogue repetition, but nothing that would take away from the experience.
Overall, this is a really solid entry, well done!
Really impressive entry. The presentation stands out right away, from the UI and sound design to the hand-drawn backgrounds and CGs. Seriously, those backgrounds, pure bliss.
The visual style is striking and very confident, and the creature designs are especially creative. The game is short but well paced, and the final fight was engaging enough to feel rewarding.
Overall, a very polished and an extremely high-quality jam game. Congrats!
Huge respect for how much of this you made yourself. The custom sprites and music really stand out. I feel the passion behind it.
The game experiments a lot with puzzles and ideas, I see a lot lot of creativity and a knack for trying new things. They were a bit challenging and sometimes needed more feedback or clarity, but I was impressed how well made they were, I know how easy is to break action things in RPG Maker.
Feels like a very simple and passionate puzzle adventure, and getting something this complete and functional together for a jam is no small feat. Very nice work!
Nice to see you gave it another pass, I managed to finish it this time.
There are still some rough spots, but the game is simple and clear enough that they don’t stop you from progressing anymore, which is a big step up. The story is pretty straightforward, but it fits the jam theme well. If you keep working on it, I think adding more enemies or making the boss fights a bit deeper would help a lot.
You’ve got the basics down and it’s cool to see you sticking with these jams. Keep at it!
There’s a lot of effort here, especially for a jam game. The sprites look clean, the framework is interesting, and things like voice lines are really impressive to see. That said, I had a hard time following what was going on and which mechanics I was meant to use. It’s a really good project that definitely could use some focus. Overall, an entertaining game, and the designs are really cool.
Hey! I gave it a try, but I ran into several issues and couldn’t get very far. The blacksmith fight seems to have a missing BGM, so game cannot be completed, and there were a few other things that made it hard to tell what to do next. It might be worth giving the project another full pass.
Hopefully you can iron things out, I’d like to come back and leave a rating once it’s fixed. Good luck!
Thanks a ton for the gameplay! I’ve seen you around YouTube playing indie stuff, so it was a nice surprise to see you play one of mine.
Really glad you enjoyed the story too. It went through way too many rewrites, so it’s a relief to hear it holds up. I’m a big point and click fan, so this was also a chance to finally test that framework properly.
I learned a lot from your playthrough, and I even added a few of the things you mentioned. Thanks again for playing, and hopefully there’s more to come!
Thanks a lot for playing and for the detailed comment! I’m really glad the visuals worked for you, since my drawing skills are pretty basic and I had to get creative with the approach. You’re right about the tone shifts. That was something I noticed and tried to smooth out for this version, but I think it could still use a little more work. The title was meant to set up one thing and then pull the rug a bit, so the protagonist’s change would feel sharper. I get it might not land the same for everyone.
Really appreciate you taking the time to dig into it, thanks again!











