I grow stronger
ChXris
Creator of
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Really impressive entry. The presentation stands out right away, from the UI and sound design to the hand-drawn backgrounds and CGs. Seriously, those backgrounds, pure bliss.
The visual style is striking and very confident, and the creature designs are especially creative. The game is short but well paced, and the final fight was engaging enough to feel rewarding.
Overall, a very polished and an extremely high-quality jam game. Congrats!
Huge respect for how much of this you made yourself. The custom sprites and music really stand out. I feel the passion behind it.
The game experiments a lot with puzzles and ideas, I see a lot lot of creativity and a knack for trying new things. They were a bit challenging and sometimes needed more feedback or clarity, but I was impressed how well made they were, I know how easy is to break action things in RPG Maker.
Feels like a very simple and passionate puzzle adventure, and getting something this complete and functional together for a jam is no small feat. Very nice work!
Nice to see you gave it another pass, I managed to finish it this time.
There are still some rough spots, but the game is simple and clear enough that they don’t stop you from progressing anymore, which is a big step up. The story is pretty straightforward, but it fits the jam theme well. If you keep working on it, I think adding more enemies or making the boss fights a bit deeper would help a lot.
You’ve got the basics down and it’s cool to see you sticking with these jams. Keep at it!
There’s a lot of effort here, especially for a jam game. The sprites look clean, the framework is interesting, and things like voice lines are really impressive to see. That said, I had a hard time following what was going on and which mechanics I was meant to use. It’s a really good project that definitely could use some focus. Overall, an entertaining game, and the designs are really cool.
Hey! I gave it a try, but I ran into several issues and couldn’t get very far. The blacksmith fight seems to have a missing BGM, so game cannot be completed, and there were a few other things that made it hard to tell what to do next. It might be worth giving the project another full pass.
Hopefully you can iron things out, I’d like to come back and leave a rating once it’s fixed. Good luck!
Thanks a ton for the gameplay! I’ve seen you around YouTube playing indie stuff, so it was a nice surprise to see you play one of mine.
Really glad you enjoyed the story too. It went through way too many rewrites, so it’s a relief to hear it holds up. I’m a big point and click fan, so this was also a chance to finally test that framework properly.
I learned a lot from your playthrough, and I even added a few of the things you mentioned. Thanks again for playing, and hopefully there’s more to come!
Thanks a lot for playing and for the detailed comment! I’m really glad the visuals worked for you, since my drawing skills are pretty basic and I had to get creative with the approach. You’re right about the tone shifts. That was something I noticed and tried to smooth out for this version, but I think it could still use a little more work. The title was meant to set up one thing and then pull the rug a bit, so the protagonist’s change would feel sharper. I get it might not land the same for everyone.
Really appreciate you taking the time to dig into it, thanks again!
Really appreciate the feedback! The silhouettes turned out to be a good fit for the project, and I’m exploring more ways to get mileage out of them in the full version. I’m polishing the story too, so I’ll definitely revisit the pacing. Interactivity is something I’d love to experiment with down the line, but for now I hope the immersion still comes through. Thanks again, the full story is coming very soon!
Thank you for the kind comment. Glad to hear the plot landed well, a lot of work was put into it! The colored sprites were a sort of experiment, though I’m still trying to figure out if I like them haha.
Thanks for playing, I’m working on implementing the rest of the story, so I’m excited to share more soon!
Thanks a ton for playing and recording it! Really glad you left the though process in too! It’s fun watching the moment things start to click.
Really glad the pacing landed. That was one of the trickiest parts to get right with how short the game is.
If you ever feel like giving it another shot, the updated version adds a bit more clarity to what’s going on. Puzzle’s still the same though!
Finished the whole game! The intro was really creative, and I liked the story setup. Some parts felt a bit rushed, which is understandable with the jam’s time limit. I’d love to see more of the school and story if you expand on it. The combat system has a cool concept too. Managing resources added a nice layer, even if I wasn’t always sure I’d be able to pull off what I planned. With some polish, it could become a very strategic system. Overall, lots of potential here. Great job!









