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ChXris

189
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A member registered Jan 02, 2021 · View creator page →

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I grow stronger

Really impressive entry. The presentation stands out right away, from the UI and sound design to the hand-drawn backgrounds and CGs. Seriously, those backgrounds, pure bliss.

The visual style is striking and very confident, and the creature designs are especially creative. The game is short but well paced, and the final fight was engaging enough to feel rewarding.

Overall, a very polished and an extremely high-quality jam game. Congrats!

Huge respect for how much of this you made yourself. The custom sprites and music really stand out. I feel the passion behind it.

The game experiments a lot with puzzles and ideas, I see a lot lot of creativity and a knack for trying new things. They were a bit challenging and sometimes needed more feedback or clarity, but I was impressed how well made they were, I know how easy is to break action things in RPG Maker.

Feels like a very simple and passionate puzzle adventure, and getting something this complete and functional together for a jam is no small feat. Very nice work!

I’m Glad you liked the art and interface! I’m not so good at making art so I tried to find a way to use colors and shapes instead.

Thanks for trying it out!

Nice to see you gave it another pass, I managed to finish it this time.

There are still some rough spots, but the game is simple and clear enough that they don’t stop you from progressing anymore, which is a big step up. The story is pretty straightforward, but it fits the jam theme well. If you keep working on it, I think adding more enemies or making the boss fights a bit deeper would help a lot.

You’ve got the basics down and it’s cool to see you sticking with these jams. Keep at it!

There’s a lot of effort here, especially for a jam game. The sprites look clean, the framework is interesting, and things like voice lines are really impressive to see. That said, I had a hard time following what was going on and which mechanics I was meant to use. It’s a really good project that definitely could use some focus. Overall, an entertaining game, and the designs are really cool.

Really impressed by the artwork and presentation. Everything feels smooth and well put together, and the use of color, sound, and UI works great. You’ve got a solid handle on the visual novel style, and the characters and tone shifts are well done. Overall, a very polished and strong entry.

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Hey! I gave it a try, but I ran into several issues and couldn’t get very far. The blacksmith fight seems to have a missing BGM, so game cannot be completed, and there were a few other things that made it hard to tell what to do next. It might be worth giving the project another full pass.

Hopefully you can iron things out, I’d like to come back and leave a rating once it’s fixed. Good luck!

Thanks a ton for the gameplay! I’ve seen you around YouTube playing indie stuff, so it was a nice surprise to see you play one of mine.

Really glad you enjoyed the story too. It went through way too many rewrites, so it’s a relief to hear it holds up. I’m a big point and click fan, so this was also a chance to finally test that framework properly.

I learned a lot from your playthrough, and I even added a few of the things you mentioned. Thanks again for playing, and hopefully there’s more to come!

Thanks a lot for playing and for the detailed comment! I’m really glad the visuals worked for you, since my drawing skills are pretty basic and I had to get creative with the approach. You’re right about the tone shifts. That was something I noticed and tried to smooth out for this version, but I think it could still use a little more work. The title was meant to set up one thing and then pull the rug a bit, so the protagonist’s change would feel sharper. I get it might not land the same for everyone.

Really appreciate you taking the time to dig into it, thanks again!

Thanks a ton for the playthrough, your voiceover was pretty cool! I actually just wrapped up the story recently. If you ever feel like giving it another go, the full version’s up!

Really glad you liked it! Since memories are the theme, I wanted to lean more into psychological horror than the conventional kind. The style choices started as a way to cut down on workload but ended up fitting the story really well. Thanks a lot for the feedback!

Thanks a lot for playing! Writing the back and forth was really fun, and the silhouettes helped me keep things abstract without going too graphic, and also lean more into ambience. I’m afraid this might be the end of Eddy’s road though!

Glad you liked it! I’m really happy with how it turned out too.

Thanks! I’m glad it caught your interest. The full version is up now if you want to dive in and see even more horror unfold.

Really appreciate the feedback! The silhouettes turned out to be a good fit for the project, and I’m exploring more ways to get mileage out of them in the full version. I’m polishing the story too, so I’ll definitely revisit the pacing. Interactivity is something I’d love to experiment with down the line, but for now I hope the immersion still comes through. Thanks again, the full story is coming very soon!

Thanks a lot! Flashback scenes always take extra work so I’m glad you liked it. Hopefully the full version delivers!

Thank you for the kind comment. Glad to hear the plot landed well, a lot of work was put into it! The colored sprites were a sort of experiment, though I’m still trying to figure out if I like them haha.

Thanks for playing, I’m working on implementing the rest of the story, so I’m excited to share more soon!

Criminal clown witnessed. Kino recognized. Calcium levels rising. You’re in the correct timeline.

Thanks a ton for playing and recording it! Really glad you left the though process in too! It’s fun watching the moment things start to click.

Really glad the pacing landed. That was one of the trickiest parts to get right with how short the game is.

If you ever feel like giving it another shot, the updated version adds a bit more clarity to what’s going on. Puzzle’s still the same though!

Ahh thank you so much! Seeing a full playthrough is seriously cool, I had a grin the whole video. I really appreciate you taking the time. You also somehow managed to miss the big update by just a couple of hours ha ha

Thanks so much for playing it!

Haha, no, I just meant this one. I’ve been using the engine for a long time, so I’ve got my shortcuts. This project was a self-imposed two-day challenge, so I kept the structure simple on purpose. Still had plenty of head-scratching moments along the way.

Wow, thank you so much for the kind words! I’m glad that the “evil corporation” angle resonated well, I love the trope too. I am indeed preparing some more in-depth polish for this project, I honestly didn’t expect this level of support! Thanks for playing!

Attempts to rehabilitate hostile entities are not advised per protocol. - Management

Thanks! Glad you liked it! It’s a lot simpler than it looks, so I guess mission accomplished, haha

Finished the whole game! The intro was really creative, and I liked the story setup. Some parts felt a bit rushed, which is understandable with the jam’s time limit. I’d love to see more of the school and story if you expand on it. The combat system has a cool concept too. Managing resources added a nice layer, even if I wasn’t always sure I’d be able to pull off what I planned. With some polish, it could become a very strategic system. Overall, lots of potential here. Great job!

Thanks so much for playing! I’m really glad you enjoyed it, and I formally congratulate you on making it through all the nonsense all the way to the end. Absolute beast!

Looking forward to seeing more from you too!

This isn’t even my final form

I really wish I had more time to check out all the jam projects, and I regret not checking yours before the deadline!

Amazing work with charming characters and a fantastic story. Congrats on such a great entry! For what it’s worth, this is definitely my favorite project I’ve seen here!

I absolutely adored this one! I can’t believe it’s your first project! The characters were so full of life, the story was so enticing and fun! I can definitely see all the work you put into this!

Stellar work! Hope to see more of you!

Thanks! This jam came just at the right time, I was feeling a bit burnt out, and I had such a blast working on this completely serious attempt that it got me back on track!

Glad you enjoyed it, and I still have some more projects to MILK my creativity.

Will increase the wetness factor for next version. Your feedback is appreciated.

I’ll never forget Marsha

Nice story and interesting dialogues! You got me hooked. It may not have been the wackiest in terms of humor, but it was refreshing to see an intriguing story unfold. I’ll be keeping an eye out for when you decide to complete it!

Really liked the simplicity and creative approach! The gameplay loop was solid and kept me entertained the whole way through.

Nice job! The main duo’s dynamic was great, and the humor landed really well.

That ending surely was… definitely an ending. So did the button actually work? Was he always like that, or did the button change him? I need answers, dammit!

Really solid work! The town felt alive, the characters had a lot of charm, and I appreciate the effort put into making every house explorable. I see a ton of work here, great job!

Also, that sultan’s looking mighty juicy.

Loved the main character’s sprite. It was a short and sweet project, congrats!

Consider myself tutored.

10/10 Would marry princess Alex again.

What an interesting take indeed.

Imho, Queen had it coming. Disrespect cats, get the teddy bear treatment. Cause and effect.

Congrats on the submission! It’s a sound project!