Really interesting concept here, I like the take on open world and managing armies as your “equipment” is very creative. The resource increase being tied to items also works well and keeps things nicely balanced. It’s hard to make gold “important” in rpgs, and you nailed that.
The pacing felt a bit light at times, I found myself wandering without much to do, so a few more “clutter” locations or ways to move faster could really help. I did like the raid option. I’m not sure if repeating the same one is intended though.
Also, small note in case it helps: a couple of units didn’t seem to work properly for me, like the support/cook not adding skills (or maybe I couldn’t find them), and one interaction that did nothing. Also, I didn’t manage to use TMP (green bar) at all, did I miss something?
Loved the punny names, and the world map is impressively big. Nice work overall, great job!