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Melinn

24
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39
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A member registered Feb 02, 2020 · View creator page →

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LMAO what a hilarious and creative idea! The perspective switch to peoplin is brilliant, and the name stages very clear expectation.

I did have a moment of confusion at the start, though. Since I jumped right in without reading the description, my initial instinct was try to catch the Fishhook that constantly running side to side, and it took me a moment to figure out the real objective.

Once it clicked, the core gameplay was super clear and felt great to play. It just made me think how a small in-game hint at the very beginning could help make that brilliant premise immediately clear to players who dive straight in.

Fantastic concept and a really funny game!

This is a fantastic game and a brilliant example of the 'less is more' design philosophy. I was so impressed that the core mechanic feels genuinely original, not just a familiar system with a new coat of paint. You've absolutely proven that a great game doesn't need complex features. Just a simple, clear goal and a polished core loop. The game is already incredibly challenging and fun, and the hilarious, responsive sound effects are the cherry on top.

My main piece of feedback is more of a forward-looking design question for you to consider. In a sandbox-style game like this, what is the long-term motivation that will keep players engaged? You've already nailed the core 'fun', so the next exciting challenge is to define what drives players to keep pursuing the goal. Could it be through more dynamic obstacles that create emergent situations? Or a satisfying reward system for completing difficult tasks? Answering that question will elevate this from a great game to a perfect one.

The focus on a simple mechanic really reminded me of Baby Steps game on Steam. You guys absolutely nailed it.

The atmosphere you've crafted here is fantastic. The color palette and overall tone are perfectly chosen and create a really immersive experience. I found the narrative very intriguing, and the brief glimpses of lore were a great touch that left me interesting to know more.

With the excellent sound design and subtle feedback, this is a very compelling walking simulator.

WOW, I am seriously impressed. The level of polish you achieved in just one month is good, and the narrative was interesting. You did an exceptional job of conveying the story through the gameplay itself.

I have a suggestion that could deepen the detective mechanics if you ever expand on it: consider introducing some false information or red herrings. This would challenge players to not just collect clues, but to critically analyze them, find the inconsistencies, and figure out how the real evidence connects.

Of course, I know that's a complex feature for a tight timeframe. What you've already built is a fantastic and very cool game. Amazing work!

This is a decent work, especially for just one month of development. It's so impressive that you managed to create such a polished and satisfying core gameplay loop in that timeframe.

The art style is cute, and the game feel is spot-on—all the little pieces of feedback make the actions feel juicyl. What really stands out is how cleverly you wove the theme into the core mechanics. It’s a simple concept, but it has a massive amount of potential for future development. Fantastic job!

LOL I absolutely love the humor and self-awareness in this! I really appreciate your honesty about the game being incomplete, but even at this stage, it's fantastic. The tutorial and narrative do a great job of making the game intuitive and easy to jump into.

My favorite part was the twist with the 'hold Shift' instruction. That was genuinely hilarious and made me laugh.

OMG. Why I see this too late. 😭 

Thank you so much for the detailed feedback! Really appreciate you taking the time to play through it and share such thoughtful insights.

Your points about random spawning, UI immersion, and especially disabling jump are spot on → I also hadn't considered how jumping undermines the horror tension by giving easy escapes. That's brilliant feedback!

Again, really appreciate you taking the time to play through it and share such thoughtful insights!!!

OMG Queenfaith!! I'm following your YouTube channel!! 

Do you mean a video showing the settings/options menu, or a video explaining the gameplay options? Happy to clarify or put something together if it helps! I was wishing you playing my game all the time!!

Yoooo! Fun Game! Really juicy feedback. I love the vfx, audio, art as they are combine really well!

Thank you so much! Glad you enjoyed the twist! 😊 I appreciate the feedback on the item delivery. Thanks again for playing and for the great insight!

Thank you so much for the detailed feedback! I'm glad you enjoy the game. I also want to give credit to Ju-ve, who playtested the game extensively and suggested the Fruit Ninja-style mechanics that really helped make the gameplay more intuitive. We definitely plan to polish the game further, so stay tuned for more updates! Thanks again for playing and for the encouragement!

OMG Thank you for your words (I'm on the cloud nine now 555) I'm always excited to hear you enjoyed the design and found everything polished. I really appreciate your suggestion for the food serving mechanic! Adding a release mechanic for more precision sounds like a cool idea. I'll keep that in mind for future updates!!!

Thanks so much for the feedback! I'm glad you enjoyed the challenge. I’ll definitely look into those accidental sounds when clicking the text boxes again lol. Thank you again for joining our contest!!! You already did great kaaaa~

More tattoo!! More tattoo!! More tattoo!! More tattoo!! More tattoo!! More tattoo!! More tattoo!! More tattoo!! 

I want to rate 5 stars for your SFX

OMG Game art is so sigma

Can't believe this game made by one people! Keep it up! You did really awesome job!!

I really enjoyed the level! The visuals are impressive and work well in both the cinematic scenes and gameplay. The atmosphere feels polished. I think focusing on refining the sound design could really elevate the overall experience. Adding more layers or subtleties to the audio could enhance immersion even further!

...Bro..You are real monster 🗿 LOL Thank you to play our game by the way!! This score is INSANEE!!!

WHOAAA! Thanks for playing 'Slice, Suffer, Serve'! 🍴👻 Loved seeing your skills in action! Keep slicing and serving. Those ghostly customers are tough to please!!

Hello guys! I already upload full version. Enjoy!

damn so cool puzzle!

I think your art is super cool! kinda like it ♥

I have never seen the best sound design like this before. dammit